three.js forum
Output of vertex shader not read by fragment shader
Questions
shaders
tfoller
July 2, 2022, 10:40am
5
Should be
camera.position.set(eye.x, eye.y, eye.z);
This works on the latest version I believe:
show post in topic
Related topics
Topic
Replies
Views
Activity
WARNING: Output of vertex shader 'worldStart' not read by fragment shader
Questions
shaders
3
1569
October 25, 2021
Problem using Water Shader >> WARNING: Output of vertex shader 'vUv' not read by fragment shader
Questions
shaders
2
904
July 21, 2021
Three.min.js:2 THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog THREE.WebGLShader: gl.getShaderInfoLog() vertex
Questions
shaders
4
511
November 1, 2023
Particles not visible, no errors, suspecting shader + code review request
Questions
textures
,
geometry
,
shaders
,
particles
4
2101
May 20, 2020
THREE.WebGLProgram: shader error:
Questions
materials
,
upgrading
1
1322
January 2, 2022