Hi,
I believe that if the orbitcontrols is limited horizontaly, you don’t have the glitch effect.
see =>
controls.minAzimuthAngle = - Math.PI/2; // radians
controls.maxAzimuthAngle = Math.PI/4 // radians
Hi,
I believe that if the orbitcontrols is limited horizontaly, you don’t have the glitch effect.
see =>
controls.minAzimuthAngle = - Math.PI/2; // radians
controls.maxAzimuthAngle = Math.PI/4 // radians