For some reasons, the color value of the material is black. If I set it to white in the debugger, I see this:
So the texture is loaded and set correctly. When I look into your MTL file, the kd
value of your material is actually (0,0,0)
. That means the color
value of your material will also be (0,0,0)
.
"newmtl Tshirt04:lambert1SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd 27.jpg
Ni 1.00
newmtl polySurface20SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl polySurface20SG1
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
"
How is you model displayed in Blender or Sketchfab?