OK I have access to bones and I can rotate them. However, I still don’t know how to use the infos I got to animate my model. These are infos about I about rotation (pitch, roll and yaw) but also duration and frame number. I tried to only use pitch roll and yaw data but as you probably know the animation is executing blazing fast since it’s not using any times. Anyone have an idea on how to use those data to replicate the animation in Three.js?