The THREE.Loader
class is never used directly, it’s a base class for other loaders. Instead:
var gltfLoader = new THREE.GLTFLoader();
var result = await loader.loadAsync("car/scene.gltf");
...
The THREE.Loader
class is never used directly, it’s a base class for other loaders. Instead:
var gltfLoader = new THREE.GLTFLoader();
var result = await loader.loadAsync("car/scene.gltf");
...