It seems you are not using the loader correctly. Please have a look at this post:
As you can see, you inject an instance of DRACOLoader to GLTFLoader and then use the latter one in order to load your glTF asset.
It seems you are not using the loader correctly. Please have a look at this post:
As you can see, you inject an instance of DRACOLoader to GLTFLoader and then use the latter one in order to load your glTF asset.