It seems you are not using the loader correctly. Please have a look at this post:
As you can see, you inject an instance of DRACOLoader
to GLTFLoader
and then use the latter one in order to load your glTF
asset.
It seems you are not using the loader correctly. Please have a look at this post:
As you can see, you inject an instance of DRACOLoader
to GLTFLoader
and then use the latter one in order to load your glTF
asset.