See this thread: Quill VR animation to .glb - #5 by Fried-Unicorn
Not the most efficient way to do animation, skinning and morph targets are usually more efficient, but it can be done.
See this thread: Quill VR animation to .glb - #5 by Fried-Unicorn
Not the most efficient way to do animation, skinning and morph targets are usually more efficient, but it can be done.