@Parisa_Shahbazi please refer this post : Texture repetition & Drawing lines issue with GLSL shaders
this issue was resolved with the help of @PavelBoytchev @manthrax and @Chaser_Code.
calculated the scale factor for that as following and passed in the fragment shader
script.js
const scaleFactor = surfaceData.face === "wall" ? 0.025 : 0.012;
scaleFactor: { value: scaleFactor / zoomFactor },
fshaders.js
uniform float tileWidth;
uniform float tileHeight;
uniform float planeWidth;
uniform float planeHeight;
uniform float scaleFactor;
float repeatX = (planeWidth / tileWidth) * scaleFactor;
float repeatY = (planeHeight / tileHeight) * scaleFactor;
live code link : Glitch :・゚✧