Hi @Fyrestar. I have this image . I tried to generate mimaps for tham however it did not give the desired result.
const loader = new THREE.TextureLoader(); let texture = loader.load( "http://localhost:4200/assets/data/scenes/galery/NY_West_Cam14.png" ); texture.generateMipmaps = true; texture.needsUpdate = true; texture.minFilter = THREE.LinearMipMapLinearFilter; texture.magFilter = THREE.LinearFilter; this.material = new THREE.MeshBasicMaterial({ map: texture }); let mesh = new THREE.Mesh(geometry, this.material); this.scene.add(mesh);
Uploading this image takes quite a long time, is there any way to improve it?
Sometimes I see an information message in the console “THREE.WebGLRenderer: Texture has been resized from (16000x8000) to (8192x4096)”. Is there a way to manually set the size for texture?