How to reduce bundle size with Webpack?

hmm, i don’t think it’s so easy. webglrenderer looks pretty wired and shaderchunk is pulls in everything. the snapshot below is what you get when you just fetch box+pointlight+standardmaterial (95kb). there is still a TON of stuff in it that’s excess, probably more than half.

would be a bummer if that’s so, with a leaner profile three would reach a much wider audience. it’s not feasible today if you plan to support slow networks.

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