Hi!
I think, THREE.DataTexture
will help in this case.
As an example: Spline + DataTexture
I put data of a spline in DataTexture
and pass it in a uniform to shaders.
Also, have a look at the related stuff:
Hi!
I think, THREE.DataTexture
will help in this case.
As an example: Spline + DataTexture
I put data of a spline in DataTexture
and pass it in a uniform to shaders.
Also, have a look at the related stuff: