How to make a blurred background environment?

That’s nice for values closer to 1.0, but it has unwanted pixelation for values like 0.3.

The TriangleBlurShader is the nicest so far:

but now the problem is there’s a seam on one side of the background:

Note how it is not too blurry, but also not pixelated. Here’s the same scene with same background, but using backgroundBlurriness 0.1:

It is not as smooth.

Now I need to study backgroundBlurriness to see how to make it seamless.