That’s nice for values closer to 1.0, but it has unwanted pixelation for values like 0.3.
The TriangleBlurShader is the nicest so far:
but now the problem is there’s a seam on one side of the background:
Note how it is not too blurry, but also not pixelated. Here’s the same scene with same background, but using backgroundBlurriness
0.1:
It is not as smooth.
Now I need to study backgroundBlurriness
to see how to make it seamless.