Have a look at loading manager, using this you can load all models and run animate/update when loading is finished, then to access a model at any point after this you can do var model = scene.getObjectByName(“objectName”)
Have a look at loading manager, using this you can load all models and run animate/update when loading is finished, then to access a model at any point after this you can do var model = scene.getObjectByName(“objectName”)