@Rene_Veerman
I had the same issue where const model = gltf.scene.clone();
didn’t show the cloned model even though there were no errors.
@WilliamBagel 's suggestion worked for me (SkeletonUtils.clone()), and here’s an example of the code I used:
import { clone } from 'three/examples/jsm/utils/SkeletonUtils.js';
let tree = {};
const gltfLoader = new GLTFLoader();
gltfLoader.load(
'/models/tree/scene.gltf',
(gltf) => {
tree = gltf.scene;
tree.position.x = 20;
scene.add(tree);
const tree2 = clone(tree);
tree2.position.x = -20;
scene.add(tree2);
}
);
I hope this helps the next person!