I see here that the following approach can be used to extract the json… I wonder if I can do this with morph targets as well, that is if they are actually treated like clips.
var jsonObject = animations[ 0 ].toJSON(); // creates a primitive object with basic animation data
var jsonString = JSON.stringify( jsonObject ); // serializes the object as a string
To recreate the AnimationClip later, you’ll need to use var clip = AnimationClip.parse( jsonObject )
.