Thanks for the reply! I managed to fix my code (Three.js glTF Loader instanced mesh test - JSFiddle - Code Playground) and found out the problem isn’t glTF meshes, it’s skinned meshes. Instancing skinned meshes does seem like a lot of trouble from what I’ve read though… I’m currently trying to implement this same example with skinned meshes according to this post: Animated Instanced Skinned Meshes (GLTF) - #22 by Sceat but I got the same issue. I’m using the InstancedSkinnedMesh module provided on the post. I’ll leave this question open for now since it’s only partially solved. And thanks again!
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