Fresnel shader not updating to cameras perspective?

If you set it to true, does it work for you then?
On my browser there’s no difference if I set matrixAutoUpdate = false or matrixAutoUpdate = true actually.

But your idea seems right. Because it the game it’s “far” off center (9,8,177) it might be the reason. Also the “rotation” of the fresnel is different depending on where the sphere is placed in the scene.