thought it was able to export instanced GLTFs after installing
gltf EXT_mesh_gpu_instancing IOaddon…
If you’re using an additional addon that doesn’t come with Blender, then that’s the information I was missing. I haven’t used this addon, and couldn’t guess whether it needs to be used in a particular way, or whether it has a bug, you may need to file an issue on its GitHub repository for that.
Another way, using only “stock” Blender, would be:
- Following the workflow in the second half of this tutorial, enable “As Instance” in your Object Info nodes:

-
Select the object, open the search menu, and run “Make Instances Real”. This will create a lot of objects, you may want to use a Collection.
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Export the scene to glTF. The file may be larger because of the many objects.
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Use glTF Transform to convert the reused objects to instances:
npm install --global @gltf-transform/cli
gltf-transform optimize input.glb output.glb
The model will then be loaded in three.js using THREE.InstancedMesh, instead of many objects and draw calls.