In general, you need just negate z
-coordinate of the points you get from xz-plane and put it in y
-coordintate of the points for THREE.Shape
.
Quick example: https://jsfiddle.net/prisoner849/0njg4dyx/
In general, you need just negate z
-coordinate of the points you get from xz-plane and put it in y
-coordintate of the points for THREE.Shape
.
Quick example: https://jsfiddle.net/prisoner849/0njg4dyx/