Is it an option to use MeshSurfaceSampler from @donmccurdy?
PS If you’re still looking for randomness in fragment shader, here is an option: https://codepen.io/prisoner849/pen/dyKQEVj?editors=0010
Is it an option to use MeshSurfaceSampler from @donmccurdy?
PS If you’re still looking for randomness in fragment shader, here is an option: https://codepen.io/prisoner849/pen/dyKQEVj?editors=0010