Hello Bob,
you can download elements ( javascript, images, models?, videos) of a page. For my examples this is explicitly desired. It can also not be prevented so easily. There are inquiries about this, e.g. Best Practise: Hide 3D Models, so no one can download and reuse this models , How To Prevent Ripping
Go to the javascript of BeginnerExample.html . You will find in step 12
const dahliaTex = new THREE.TextureLoader().load( 'dahlia.png' ); // hofk, self photographed, free
Since no path is specified, the image is in the same folder as the javascript.
So you take the complete URL of the BeginnerExample.html
and replaces BeginnerExample.html with dahlia.png.
Click right and with the context menu you can store the image.
A bit more problematic with the models. I still have to come up with something. ??
Otherwise you can use your own models.
step 03:
loader.load( 'Lighthouse/Lighthouse_01.gltf', function ( gltf ) { // (CC-BY) Poly by Googl, contains lighting
Here the model is stored in the Lighthouse subfolder.
What you don’t see, there is another file Lighthouse_01.bin. Without it it does not work. Change to … .bin
and enter.
Then you can store this file. Pache both files into the folder
Problem! - Rope_001_SD has more files!
Video step 04:
HTML:
type
and enter
You can store it with the context menu.