♵ CSS3DRenderer documentation with Three.js

@Mugen87
As of last night from a Three.js dev recommending to use a displacement map: How many ways to load a font in Three.js?

Which I don’t disagree to use wondering though if the CSS3DRender from what you know is possible to be used as a texture(displacement map) with the WebGLRenderer then I’d create a topology modifier for my bottles?