Clipping Planes Problem - Radial reveal only half way

Thanks for the response.

Started with bending a cylinder a year ago to get a prototype example demo.

However creating an object and doing the bending each time wasn’t gonna cut it because this all had to be dynamic. (Revealed shapes are generated via svg loader then lathe geometry).

(Could animate the lathe extrusion, but then, you don’t get caps at the end)

CSG library is great, but slow animating high poly curved objects.

Possibly ill go the shader route we recently discussed here

I’ll share my results as a resource since it’s been a year long pursuit in trying to achieve something as seemingly simple as a smooth live interactive radial reveal. (From dynamically generated objects)