I’ve been struggling with getting the clipping planes stencil example to work on the obj I load into it. What I’m looking for is a seamless, responsive user interactive, adjustable (through GUI sliders) SOLID cross section process for my objects.
While clipping plane stencil hasn’t panned out insofar, I’m tending more towards feeling the need for the opposite, a generative process like lathing a profile… Yet all examples seem to never have the ability to “CAP” the insides or ends.
Think complex object, being revealed a-la 3D pie chart, with the inside of the Pac-man mouth seamlessly SOLID, and that area preferably able to have a unique material.
I’ve accomplished this with blender shape keys fine, but there are MANY objects I need to do this with, and the process to hand animate them isn’t realistic now. Plus all my spline paths that would be the sources of the lathe operations are all ready to be accessed as svg paths/shapes etc.
I’ve seen some great things like Constructive Solid Geometry and Prisoners’ fish bowl w the cloud (and that other one with the wood block using materials.) And ThreeP.js
Just wondering if there’s a Three.js native method I haven’t come across yet, because I don’t want this project (which needs to keep evolving with its software) to be handicapped by orphaned add ons down the road, unable to update to new versions without them etc.
Hope I described what I mean well.
Frustrated as to how difficult such an important and useful method wouldn’t be available by now. (Nothing personal devs! )