Bunch of Instances with different geometries

Is it possible to take a bunch of different buffergeometries, and merge them into one mesh, but still have the ability to move them individually?

Seems you’re looking for something similar to this topic: Rotate each buffer geometry that's merged by 'BufferGeometryUtils.mergeBufferGeometries' around each own center?

Thank you! I’ll play with this. A lot of overhead but this will work. Very interesting. May I ask, why couldn’t this be merged into InstancedMesh?

InstancedMesh( [geo1,geo2,geo3], material, [1,1,1] );

Thanks again Prisoner and Don! Brilliant minds at work. This is huge.

This worked like a champ! Thank you!

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