Is it possible to take a bunch of different buffergeometries, and merge them into one mesh, but still have the ability to move them individually?
Seems you’re looking for something similar to this topic: Rotate each buffer geometry that's merged by 'BufferGeometryUtils.mergeBufferGeometries' around each own center?
Thank you! I’ll play with this. A lot of overhead but this will work. Very interesting. May I ask, why couldn’t this be merged into InstancedMesh?
InstancedMesh( [geo1,geo2,geo3], material, [1,1,1] );
Thanks again Prisoner and Don! Brilliant minds at work. This is huge.
This worked like a champ! Thank you!