Animating Quaternion Rotation

I noticed the quick tweening too, not sure why that happens. I just ignored it, didnt really bother me :smiley:

Also quick suggestion, don’t create new Quaternions and Vector3’s in your update, ideally make them once outside and then tween to that. If your target constantly changes then update your quaternion using .copy() or .set() :slight_smile: Much better for memory