@Morne Thank you for the hint. It’s a good idea. It could work but from my point of view it could have some disadvantages. It would be hard to implement some kind of a realistic page bending. And exchanging the textures on every page flip will potentially take some time.
@looeee My actual idea was to animate it in blender. I’m sure i’ll be able to model some kind of realistic page flips in blender - maybe also with a skeletal animation. It would be potentially the most realistic looking solution. For this case, do you have an idea how to implement the single page flips in Three.js?
A third idea could be to create a model for a single page in blender including an animation and attach it in three.js to the book model. Then I could create all pages with the right textures on application start to avoid stuttering on page flips. What do you think about this idea?