Adding event listener to the mesh object?

Is it possible to add the event Listener on a particular Mesh object or the only method to make the interactive clickable event is using raycaster?

it is possible, yes. but later in the raycasting code you will need to results[i].object.dispatchEvent(…) :clown_face: keep in mind that there is no bubbling support either

Thanks! @drcmda @makc3d