Space flying with shaking https://nickyvanurk.com/void/ Car movement on a trajectory https://hofk.de/main/discourse.threejs/2021/CarRacing/CarRacing.html Trajectory of falling of an arch https://codepen.io/prisoner849/pen/BaQzqqx 3d a smoke 1 https://codepen.io/prisoner849/pen/wvzVoYm 3d a smoke 2 https://codepen.io/prisoner849/pen/WNwdXey Fog at a foot https://codepen.io/prisoner849/details/gOPVeRv Silver https://codepen.io/prisoner849/pen/mdVONVE scan https://codepen.io/prisoner849/details/mdeKeZX Illumination of sides with degradation https://codepen.io/prisoner849/details/yLYoNWX dissolve gradient https://codepen.io/prisoner849/pen/LYVMNoE Grid https://codepen.io/prisoner849/pen/OJVbZdq Sphere with pictures and splitting https://codepen.io/prisoner849/pen/KKpeoGv Model filling https://codepen.io/prisoner849/pen/MWWXoMx Movement on a curve https://codepen.io/prisoner849/pen/RwbjwgZ Tracking the cursor of a mouse https://codepen.io/prisoner849/pen/yGMWNg Mixing of one geometry in another points https://codepen.io/prisoner849/pen/gQOKMB Filling of volume of a figure with points https://codepen.io/prisoner849/pen/LgabWZ Candle flame https://codepen.io/prisoner849/pen/XPVGLp Effect of construction of object lines https://codepen.io/prisoner849/pen/PBWYLr Grid https://codepen.io/prisoner849/pen/LBWqpZ Simply mirror and скрыгленный a box https://codepen.io/prisoner849/pen/OeJGjB Bendings https://codepen.io/prisoner849/pen/VJZZBL Colour interpolation https://codepen.io/prisoner849/pen/LoKQoR Whether there is a point in range https://codepen.io/prisoner849/pen/ROdXzw Change text rotation on canvas https://codepen.io/prisoner849/pen/aMZrVM Effect of hit of a shell on sphere https://codepen.io/prisoner849/pen/ErwYqM Fish floats https://codepen.io/prisoner849/pen/WNQNdpv The summary https://codepen.io/prisoner849/pen/rNxbLzw Illumination of crossing of a sphere with objects 1 https://codepen.io/prisoner849/pen/dyXLOrp Illumination of crossing of a sphere with objects 2 https://codepen.io/prisoner849/pen/NWrJmrG Type illumination rim https://codepen.io/prisoner849/pen/VwjQBqV Illumination of sides https://codepen.io/prisoner849/pen/VwjWMOw Rain drops https://www.shadertoy.com/view/ltffzl Rain https://codepen.io/prisoner849/full/poNXPyv Bent rope https://codepen.io/prisoner849/pen/eYWeLNM Spiral structure https://www.shadertoy.com/view/sstGzH# Sphere toy with rim freshnel https://codesandbox.io/s/camera-pan-nsb7f?file=/src/App.js Sockets and movement https://developer.playcanvas.com/en/tutorials/real-time-multiplayer/ trail a tail https://playcanv.as/p/jGeaTg6B/ Calculation of patches of light. It is possible to check crossing of triangles with the sun http://thewebdesignerpro.com/portfolio.html Flame an example https://playcanv.as/p/eavVneJi/ Flag on a wind https://playcanv.as/p/3NdgiVsp/ ___________________________________________________ worker carries out a code on the party and accelerates to 3 times approximately https://developer.mozilla.org/ru/docs/Web/API/Web_Workers_API/Using_web_workers https://developer.mozilla.org/ru/docs/Web/API/Web_Workers_API http://synset.com/comp/ru/cab/worker.html https://webformyself.com/javascript-web-workers-service-workers-i-worklets/ https://habr.com/ru/company/ruvds/blog/348424/ https://webdevblog.ru/javascript-web-workers-rukovodstvo-dlya-nachinajushhih/ https://github.com/afshinm/50k ___________________________________________________ Turn sprite sparks https://gamedev.stackexchange.com/questions/153326/how-to-rotate-directional-billboard-particle-sprites-toward-the-direction-the-pa https://gamedev.stackexchange.com/questions/153326/how-to-rotate-directional-billboard-particle-sprites-toward-the-direction-the-pa To take turn and a vector http://becczor.github.io/forest-bump/ Effect of burning 1 https://www.youtube.com/watch?v=xipvqtXEW-4 Effect of burning 2 https://www.youtube.com/watch?v=_vGLVXHEQDQ Movement on a parabola https://www.programmersought.com/article/71418583127/ The plane and sound http://philcrowther.com/WebGL/Flight/ACflytModelDemoXP.htm The plane and loop http://ostafichuk.com/RonsRCSim/RonsRCFlightSim.php The plane turn https://medium.com/geekculture/3d-animations-made-simple-with-matlab-visualizing-flight-test-data-and-simulation-results-ed399cdcc711 The sun the sea and position co-ordinates directlight https://jblaha.art/sketchbook/0.4/ Patches of light of the sun / of a lantern https://alteredqualia.com/three/examples/webgl_city.html hdr http://editor.me/three/examples/#webgl_shaders_tonemapping Chrome https://thewebdesignerpro.com/ Stones with a covering a moss at an angle Y https://www.youtube.com/watch?v=_CRXajDyJi8 Blood running off https://www.youtube.com/watch?v=z1IsxDQ5cPg http://madebyevan.com/shaders/lightmap/ http://marky.pl/cloth/ https://threejs.org/examples/#webgl_animation_cloth http://madebyevan.com/shaders/grid/ For the particles https://www.youtube.com/watch?v=arn_3WzCJQ8 Normal calculation http://madebyevan.com/shaders/curvature/ http://floored.github.io/blog/2013/ssao-screen-space-ambient-occlusion http://www.aduprat.com/portfolio/?page=articles/hemisphericalSDFAO https://alteredqualia.com/three/examples/webgl_postprocessing_ssao.html ___________________________________________________ BOX_PROJECTED_ENV_MAP - Parallax Corrected Cubemaps https://threejs.org/examples/?q=envm#webgl_materials_envmaps_parallax The description https://github.com/mrdoob/three.js/issues/15704 ___________________________________________________ Very important lighting phong on the chamber and world co-ordinates https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/WebGLShaderLightMat/ShaderLightMat.html For a microphone https://github.com/search?l=JavaScript&q=audio+stream&type=Repositories For a microphone https://github.com/jeromeetienne/webaudiox For a microphone https://github.com/jeromeetienne/webRTC.io For a microphone https://github.com/jeromeetienne/webrtc.io-client Thick lines for bullets https://github.com/shawn0326/three.InstancedLine Way geometry https://github.com/shawn0326/three.path Effect of the TV https://github.com/jeromeetienne/threex.badtvpproc Shine from a lantern https://github.com/jeromeetienne/threex.sslensflare Bubbles https://github.com/jeromeetienne/threex.bubble html https://github.com/jeromeetienne/threex.htmlmixer Transparency sorting https://github.com/jeromeetienne/threex.transparency bvh splitting into sectors, рисовалка, a ball, movement of the player, etc. https://github.com/gkjohnson/three-mesh-bvh Onions and arrow with an inclination, a hook a cat https://bowdown.io/ Tornado https://www.youtube.com/watch?v=NWDN5XTfQ0w Contour https://www.youtube.com/watch?v=zJzcJ1Jzfdk Contour https://www.youtube.com/watch?v=laastFVkTaA Posteffect of night vision https://github.com/jeromeetienne/threex.coloradjust Range with painting https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code_v2/RasterPoly/index.html Arrangement https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/ImportanceSampling/index.html Splitting of range into triangles https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/JsCoarseImg/EarCutting.html ___________________________________________________ lasers https://will.ninja/011/ turbulence particles red https://github.com/dli/flow Jungle sniper and the Vietnamese house https://www.blend4web.com/apps/tutorials/firstperson/firstperson.html?v=dc7c38afdc7affae2a320df52d5b398d Farm the river https://www.blend4web.com/apps/farm/farm.html?v=38ccd4be9c93b16cff5d8018746261bb Portal the third scene, marble the fifth, firethe sixth, falls the seventh, summaries the eighth https://techbrood.com/stone/ Game https://github.com/kripken/BananaBread/ Collision of balls http://mbostock.github.io/d3/talk/20111018/collision.html Rain drops https://www.vertexshaderart.com/art/fs6GHW2crknZmzoWy Colour noise for a landscape https://www.vertexshaderart.com/art/8oJh9QtFGgJksSFFk Fountain of particles fireworks https://www.vertexshaderart.com/art/TdqvseMQyoJ3ZrjrD Reflexion https://cyos.babylonjs.com/ ___________________________________________________ The circle cut off rotates https://pixelscommander.com/ru/interactive-revolution/glsl-web-components-webgl/ voxels with raycast https://github.com/jwagner/voxelworlds Noise colour https://webgl-shaders.com/noise-example.html Explosion https://www.shadertoy.com/view/4sByWz Snow ice https://www.shadertoy.com/view/4tGfz3 Fog with noise https://developpaper.com/unity-shader-for-dynamic-fog-effect/ Not repeating structure https://www.willpodpechan.com/blog/2020/10/16/de-tiled-triplanar-mapping-in-unity Glass and ice https://www.rastertek.com/dx10tut32.html ___________________________________________________ Reflexion, normal http://www.pocketgl.com/tutorials/ Extraterrestrial organic https://shaderfrog.com/app/view/5100 Distortion of textural co-ordinates https://shaderfrog.com/app/view/5138 Poured marble https://shaderfrog.com/app/view/5142 Eye sauron https://shaderfrog.com/app/view/5145 Noise https://shaderfrog.com/app/view/5146 Patches of light on snow https://shaderfrog.com/app/view/5159 Flame excellent https://shaderfrog.com/app/view/5255 Cube with sides green https://shaderfrog.com/app/view/5250 Shining circle with rotation and a hole https://shaderfrog.com/app/view/5241 Colour change https://shaderfrog.com/app/view/5239 ______________________ illumination _____________________________ Illumination https://imdoingitwrong.wordpress.com/tag/glsl/ And its example https://va3c.github.io/three.js/examples/webgldeferred_pointlights.html ______________________ thick rounded off lines and dotted _____________________________ https://www.youtube.com/watch?v=fplfxXVDIdU ______________________ THE TEXT _____________________________ https://alteredqualia.com/xg/examples/text_rendering.html https://alteredqualia.com/xg/examples/shuffle.html ______________________ FPS NODE _____________________________ HDR https://threejs.org/examples/#webgl_tonemapping Cars https://epicskidmarks.com/ ______________________ FPS NODE _____________________________ https://discourse.threejs.org/t/game-ai-how-to-implement-a-basic-deathmatch-shooter/7609 https://raw.githack.com/Mugen87/dive/master/app/index.html https://mugen87.github.io/yuka/examples/ https://mugen87.github.io/yuka/examples/graph/basic/ https://mugen87.github.io/yuka/examples/navigation/navmesh/ https://mugen87.github.io/yuka/examples/navigation/navmeshPerformance/ https://mugen87.github.io/yuka/examples/navigation/navmeshPerformance/ https://mugen87.github.io/yuka/examples/navigation/firstperson/ https://mugen87.github.io/yuka/examples/math/boundingVolumes/ https://mugen87.github.io/yuka/examples/math/bvh/ https://mugen87.github.io/yuka/examples/math/orientation/ https://mugen87.github.io/yuka/examples/misc/trigger/ https://mugen87.github.io/yuka/examples/perception/lineOfSight/ https://mugen87.github.io/yuka/examples/perception/memorySystem/ https://mugen87.github.io/yuka/examples/steering/flee/ https://mugen87.github.io/yuka/examples/steering/flocking/ https://mugen87.github.io/yuka/examples/steering/followPath/ https://mugen87.github.io/yuka/examples/steering/obstacleAvoidance/ https://mugen87.github.io/yuka/examples/steering/offsetPursuit/ https://mugen87.github.io/yuka/examples/steering/pursuit/ декали are not appeared through the friend under friend https://mugen87.github.io/yuka/examples/playground/shooter/ https://mugen87.github.io/yuka/examples/playground/hideAndSeek/ https://mugen87.github.io/yuka/docs/NavMeshLoader.html ______________________ _____________________________ https://halisavakis.com/my-take-on-shaders-vfx-master-shader-part-i/ https://halisavakis.com/my-take-on-shaders-sky-shader/ https://halisavakis.com/my-take-on-shaders-cliff-terrain-shader/ https://halisavakis.com/my-take-on-shaders-cel-shading/ https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/ https://halisavakis.com/my-take-on-shaders-water-shader/ https://halisavakis.com/my-take-on-shaders-parallax-effect-part-ii/ https://halisavakis.com/my-take-on-shaders-parallax-effect-part-i/ https://halisavakis.com/my-take-on-shaders-teleportation-dissolve/ https://halisavakis.com/my-take-on-shaders-directional-dissolve/ https://halisavakis.com/my-take-on-shaders-snow-shader/ https://halisavakis.com/my-take-on-shaders-firewatch-multi-colored-fog/ https://halisavakis.com/my-take-on-shaders-dissolve-shader/ https://halisavakis.com/my-take-on-shaders-shockwave-effect/ https://halisavakis.com/my-take-on-shaders-waving-displacement/ https://halisavakis.com/my-take-on-shaders-simple-displacement/ ______________________ _____________________________ Jolting from explosion https://www.youtube.com/watch?v=9A9yj8KnM8c Effect of explosion, blood https://www.youtube.com/watch?v=twLLpD7XEWo https://www.khronos.org/registry/webgl/sdk/demos/google/shiny-teapot/ https://www.khronos.org/registry/webgl/sdk/demos/google/particles/ Falls https://www.youtube.com/watch?v=LSXF38aYru8 https://va3c.github.io/three.js/examples/webgldeferred_pointlights.html https://joeoeoe.github.io/Jonithan-s-Three.js/works/particale/TextParticale/demo.html https://tympanus.net/Tutorials/InteractiveParticles/ https://tympanus.net/Development/AnimatedMeshLines/demo2.html https://tympanus.net/Development/AnimatedMeshLines/demo4.html https://tympanus.net/Development/AnimatedMeshLines/demo5.html Particles https://dev.xingway.com/experiments/threejs/particle-system/ Snow depending on an inclination https://www.programmersought.com/article/23046189393/ https://www.youtube.com/watch?v=taMp1g1pBeE https://portfoliom.ir/projects/webgl/four-spheres/ https://github.com/lo-th?tab=repositories https://github.com/lo-th/root https://github.com/lo-th/3d.city http://lo-th.github.io/labs/index.html https://github.com/lo-th/Ammo.lab https://alteredqualia.com/three/examples/webgl_deferred_postprocessing.html http://editor.me/three/examples/?q=post#webgl_postprocessing_nodes Ocean, landscape https://derschmale.com/helix/examples/terrain/ The sun https://renaultespace.littleworkshop.fr/ Splitting of geometry 1 https://enable3d.io/examples/convex-objects-breaking.html Splitting of geometry 2 http://editor.me/three/examples/?q=ammo#physics_ammo_break ammo instancing http://editor.me/three/examples/?q=ammo#physics_ammo_instancing physics_ammo_rope http://editor.me/three/examples/?q=ammo#physics_ammo_rope ammo types-of-constraints https://enable3d.io/examples/types-of-constraints.html ammo play-with-physics-bodies https://enable3d.io/examples/play-with-physics-bodies.html first-person-shooter https://enable3d.io/examples/first-person-shooter.html wrecking-ball-with-metal-chain https://enable3d.io/examples/wrecking-ball-with-metal-chain.html https://openprocessing.org/sketch/1102374 https://openprocessing.org/sketch/1102760 ______________________ PBR FRESHNEK _____________________________ PBR swords and freshnel https://derschmale.com/helix/examples/pbr/ specular https://derschmale.com/helix/examples/specular-properties/ glossy https://derschmale.com/helix/examples/env-map-equirectangular/ halo planet https://derschmale.com/helix/examples/blue-marble/ https://derschmale.com/helix/examples/sponza-obj/ ______________________ a miscellaneous _____________________________ https://www.youtube.com/watch?v=akyIJJ3el_Q parallax cubemap https://www.youtube.com/watch?v=ZH6s1hbwoQQ parallax cubemap https://www.youtube.com/watch?v=OLKbBYM8Les https://www.youtube.com/watch?v=f8_oEg2s8dM https://www.youtube.com/watch?v=nvok7temQuI It is possible for explosion on the earth to impose on top as decal with a grass as at a landscape certainly https://www.habrador.com/tutorials/shaders/3-parallax-mapping/ Volume rendering of clouds https://www.habrador.com/tutorials/shaders/1-volume-rendering-death-star/ interrior https://www.habrador.com/tutorials/shaders/2-interior-mapping/ spline way search https://www.youtube.com/watch?v=L591fS51F4I&ab_channel=ErikNordeus spline way search https://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html https://interplayoflight.wordpress.com/2013/04/29/parallax-corrected-cubemapping-with-any-cubemap/ https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ https://dontnormalize.me/2015/01/02/1-year/ https://www.clicktorelease.com/blog/making-of-cruciform/ ______________________ RENDERING IN THE STRUCTURE _____________________________ https://editor.me/three/examples/webgl_framebuffer_texture.html https://editor.me/three/examples/webgl_rtt.html ______________________ WATER _____________________________ Hogwash https://watersimulation.tumblr.com/ Hogwash freshnel https://github.com/piellardj/pool-webgl Hogwash https://github.com/piellardj/navier-stokes-webgl Hogwash https://www.youtube.com/watch?v=7T5o4vZXAvI Hogwash https://forum.unity.com/threads/free-fake-water-shader.394962/ Hogwash https://www.youtube.com/watch?v=aC5Yzx7tS74 Hogwash the PART 1 https://www.youtube.com/watch?v=Pg79tztNZeA Hogwash the PART 2 https://docs.godotengine.org/ko/latest/tutorials/shading/intro_to_shaders_water_workshop.html Hogwash https://www.youtube.com/watch?v=7T5o4vZXAvI The best ocean with a boat and foam https://www.tamats.com/work/bwr/ https://codepen.io/Khangeldy/pen/pgXNMZ https://thewebdesignerpro.com/fog.html https://thewebdesignerpro.com/iceberg.html http://thewebdesignerpro.com/musicvisualization2.html From алиасинга on water https://www.iquilezles.org/www/articles/filtering/filtering.htm Norms ocean idle time https://www.youtube.com/watch?v=DpOg8L-vYsU Wave https://shaderfrog.com/app/view/5139 Type water https://shaderfrog.com/app/view/4975 Waves https://shaderfrog.com/app/view/5263 Wave https://shaderfrog.com/app/view/5251 Lake in a precipice with каустикой and a boat https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/azure_grotto/azure_grotto.json&autorotate&compressed_textures&compressed_textures_pvr&v=0c4fbfab10a328fb85d4ed7c9698cf5d Lake island falls the plane https://www.blend4web.com/apps/flight/flight.html?v=26e0188ffa417cc3d83d6a287fb90dbf Ocean island game the ship http://race.assassinscreedpirates.com/ Ocean on the world map https://demo.f4map.com/#lat=55.0013184&lon=82.9161986&zoom=21&ui.discoveryOpen=false&camera.theta=80&camera.phi=93.679 Jellyfishes https://akirodic.com/p/jellyfish/ Ocean and island with robots http://massiveassaultnetwork.com/html5/ ripple http://pixelscommander.com/polygon/htmlgl/demo/filters.html#.YAAnJnYzaUk https://www.youtube.com/watch?v=02FjpFDXjAs https://codepen.io/knoland/pen/XKxAJb https://www.youtube.com/watch?v=wdcvPegJ1lw https://followthedarkside.github.io/webvr-threejs-red-ocean/ https://enable3d.io/examples/water.html Qualitatively, waves гестнера http://s.mecg.me/pbr.html?id=ocean http://editor.me/three/examples/webgl_shaders_ocean.html It 2d like http://www.kevs3d.co.uk/dev/shaders/waves3.html It 2d like http://www.kevs3d.co.uk/dev/shaders/waves6.html It 2d like http://www.kevs3d.co.uk/dev/shaders/distancefield3.html https://www.shadertoy.com/view/MlGSDD Under water https://www.shadertoy.com/view/4ljXWh UNDER WATER https://www.shadertoy.com/view/4tySzD Under water https://www.youtube.com/watch?v=6VFkyE_43oI Under water https://www.youtube.com/watch?v=Af9QCUIPooQ пено on the basis of depth of pixels http://fire-face.com/water/ Drops on water and ripples https://www.shadertoy.com/view/ldfyzl The sea with тестурой a bottom and ripples here again the SUN is AT A STOP - to TRANSFER IT to ITSELF https://www.shadertoy.com/view/MlXGWf REFLECTION, REFRACTION QUALITATIVE FOR ICE AND THE SEA https://itnan.ru/post.php?c=1&p=347750 foam at ocean and the moon https://www.shadertoy.com/view/ltXSz4 Ocean and inflow https://www.shadertoy.com/view/wdGBWG Current and obstacles https://www.shadertoy.com/view/ls3cR4 Current https://www.shadertoy.com/view/4dtyWM The river and grass https://www.shadertoy.com/view/4styzj INFLOW FOR FOAM https://www.shadertoy.com/view/4dGSDw Fountain, ripples, https://webgl-shaders.com/flare-example.html random a landscape and water https://draemm.li/various/terrain/webgl/ Lake idle time https://www.youtube.com/watch?v=jbYrpKWTlpw It is possible to take generation of mountains and ripples http://yiwenl.github.io/Sketches/exps/12/ https://webgl.softfalcon.com/ caustic 1 https://shaderfrog.com/app/view/4208 caustic 2 https://habr.com/ru/post/467887/ caustic 3 http://kb.worldviz.com/articles/1932 causticazure https://shaderfrog.com/app/view/5260 caustichttp://editor.me/three.js/examples/webgl_loader_nodes.html Correct minimum env http://oos.moxiecode.com/js_webgl/terrain/index.html Sun patches of light https://www.shadertoy.com/view/4slGRM Correct lake with freshnel (reflexion) https://www.chinedufn.com/3d-webgl-basic-water-tutorial/ Mirror water https://shaderfrog.com/app/view/250 foam at ocean https://shaderfrog.com/app/view/3576 https://threejs.org/examples/webgl_water.html Inflow through flowmap and a sine likely https://www.youtube.com/watch?v=fYX_rq1DSLA District video https://www.youtube.com/watch?v=OEd65NGYzQc is simple Excellent ocean with inflow and waves https://www.youtube.com/watch?v=oRVeNRKV5ek Drops and good illumination of a relief https://github.com/Dave13h/WebGL-Water-Ripples-2D The river with reflexion https://github.com/J-Zeitler/webgl-procedural-water Interactive water beautiful green https://github.com/nguest/WebGL-Fluid Interactive water with caustic https://github.com/grassydragon/Water Interactive water without caustic on three.js https://github.com/KarRei/waterwave Interactive water with caustic fast 1 https://github.com/arch-19/Water-And-Caustics Interactive water with caustic fast 2 https://github.com/evanw/webgl-water Noise by displacement it is possible and not for water https://github.com/kalleankah/proceduralwater Ocean, but shader heavy like https://github.com/ettlitetlov/TileGen Ocean good https://github.com/jwagner/terrain same the ocean but is easier https://29a.ch/sandbox/2011/webglice/ Fluid html5 for ripples from object https://github.com/jwagner/fluidcanvas Fluid webgl https://github.com/jwagner/fluidwebgl Huge ready ocean with waves https://github.com/jbouny/fft-ocean gerstner without optimisation https://raw.githack.com/Sean-Bradley/three.js/gerstner-waves/examples/webgl_shaders_ocean_gerstner.html gerstner a source code https://github.com/Sean-Bradley/three.js/blob/gerstner-waves/examples/webgl_shaders_ocean_gerstner.html Experiments https://github.com/jbouny/experiments Ocean https://github.com/jbouny/ocean The landscape generator http://jeremybouny.fr/terrain-generator/demo/ https://github.com/jbouny/projected-grid https://github.com/jbouny/river https://github.com/jbouny/LODplane The river and heap of animals http://jeremybouny.fr/runrun/ https://github.com/wuhao1117/WebGL-Ocean-FFT https://github.com/Frederoche/Webgl-FFT-Ocean - https://github.com/dghost/ocean https://github.com/pkamenarsky/ocean https://github.com/johnhollen/Procedural-Ocean There is an ocean raznoe/sketchbook 4.0 ______________________ JS OCTREE _____________________________ It is not necessary https://github.com/vanruesc/sparse-octree https://github.com/anvaka/yaot https://github.com/oguzeroglu/Nearby https://oguzeroglu.github.io/ROYGBIV/demo/blaster/application.html https://oguzeroglu.github.io/ROYGBIV/demo/shooter/application.html https://github.com/oguzeroglu/ROYGBIV https://oguzeroglu.github.io/ROYGBIV/demo/psShowcase/application.html ______________________ BAKED LIGHT _____________________________ https://threejs.org/examples/#webgl_lightprobe https://threejs.org/examples/#webgl_lightprobe_cubecamera https://blogs.unity3d.com/2011/03/09/light-probes/ https://github.com/mrdoob/three.js/issues/6251 https://github.com/mrdoob/three.js/issues/16228 https://github.com/mrdoob/three.js/pull/18371 In the same place and a demo with a blinking bug https://three-lightprobevolume-glvcoabvdt.now.sh/examples/webgl_lightprobevolume And a code with a blinking bug https://github.com/mrdoob/three.js/compare/dev...donmccurdy:feat-lightprobevolume Here already without a bug like https://raw.githack.com/donmccurdy/three.js/feat-lightprobevolume-build/examples/?q=volume#webgl_lightprobe_volume ______________________ WAY SEARCH _____________________________ https://www.youtube.com/watch?v=6P1tbSFalI0 Demo and code. The fastest A* search https://morioh.com/p/b7a50257c5a8 https://github.com/bgrins/javascript-astar https://three-pathfinding.donmccurdy.com/demo/ https://github.com/mikewesthad/navmesh https://codepen.io/nik-lever/pen/xxbZrGv https://codepen.io/nik-lever/pen/MWYerrM ______________________ THE SKY _____________________________ The sun the sea and position co-ordinates directlight https://jblaha.art/sketchbook/0.4/ 3d clouds https://github.com/jeromeetienne/threex.noiseshadermaterial The sky https://shaderfrog.com/app/view/5257 https://danilw.github.io/godot-utils-and-other/dyn_sky_refl/web/dsr.html https://editor.me/three/examples/?q=sky#webgl_shaders_sky https://derschmale.com/lab/doodles/dynamicsky/build/ https://www.shadertoy.com/view/ltdXRS TO PUT const int count = 4; THAT DID NOT SPREAD https://www.shadertoy.com/view/XtKXR3 The dark blue sky and field https://www.shadertoy.com/view/ltXXRM The flat sky 1 https://www.shadertoy.com/view/4tdSWr The flat sky 2 https://www.shadertoy.com/view/ltdXRS The flat sky 3 https://shaderfrog.com/app/view/2753 Volume cloud https://www.shadertoy.com/view/XsfXW8 For turn we put so: uv.y / = iResolution.x/iResolution.y; uv.y + = 0.1; uv.x - = 0.5; https://www.shadertoy.com/view/XlsXzN Day and night https://www.nutty.ca/webgl/skygen/ https://www.shadertoy.com/view/XtBXDw https://www.jerryjrchen.com/cs184/final/ https://www.shadertoy.com/view/tdSXzD https://www.shadertoy.com/view/Msfcz2 http://glslsandbox.com/e#70013.0 https://www.youtube.com/watch?v=X6_m7C7CG9w ______________________ THE LANDSCAPE _____________________________ https://www.youtube.com/watch?v=XGivGIrkJVc Is shader turn of a normal or another https://www.youtube.com/watch?v=JLs4dWZ1PwM ______________________ FLUIDITY _____________________________ vertex THE LAVA https://gamedevelopment.tutsplus.com/tutorials/create-a-glowing-flowing-lava-river-using-bezier-curves-and-shaders--gamedev-919 TEXTURAL LAKE http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html TEXTURAL LAVA https://habr.com/ru/post/339566/ godot https://www.youtube.com/watch?v=kkZJ9SBH_24 Direction http://johnsietsma.com/2015/12/01/flow-maps/ ______________________ SPLAT _____________________________ https://tech.innogames.com/terrain-shader-in-unity/ Part 1 https://habr.com/ru/post/180743/ http://www.garagegames.com/community/forums/viewthread/134634/1 http://untitledgam.es/2017/01/height-blending-shader/ http://unitytipsandtricks.blogspot.com/2014/07/terrain-texture-splatting-and-threejs.html babylon https://www.babylonjs-playground.com/#E6OZX#7 https://www.blitzcoder.org/forum/topic.php?id=135 godot 1 https://godotforums.org/discussion/19724/splatmapping-any-examples godot 2 5 structures https://godotforums.org/discussion/20565/splatmap-shader-issues-on-mobile-devices-gles2-and-how-to-cope-with-them godot 3 https://ffxrunner2.ffx.it/simple-terrain-shader-tutorial/ godot 4 in comments a code https://www.youtube.com/watch?v=RLAG4RbT-5U https://www.youtube.com/watch?v=7652ZSQ-8Qk godot 5 screen small is attached https://godotforums.org/discussion/18663/godot-3-0-the-new-way-to-make-a-terrain-shader-with-normal-maps godot 6 https://www.youtube.com/watch?v=NIIRTTu0ix8 godot 7 https://kinwailo.wordpress.com/2017/05/19/godot-terrain-shader/ godot 8 https://www.reddit.com/r/godot/comments/g07nj7/splat_shader_in_the_works/ unrepeat structures. Is on a desktop https://www.youtube.com/watch?v=RedUqzO3Y7I triplanar https://godotengine.org/qa/12952/automatic-seamless-texture-object-through-materialshader https://www.chinedufn.com/webgl-multitexture-blend-map-tutorial/ ______________________ NOISE _____________________________ FOG 1 https://www.shadertoy.com/view/XtXXD8 FOG 2 https://thewebdesignerpro.com/mist.html http://glslb.in/ ______________________ THE CIRCLE _____________________________ THE SHINING MULTI-COLOURED http://glslsandbox.com/e#65257.0 ______________________ Shaders LIGHT, THE NORMAL, THE PARALLAX _____________________________ PARALLAX https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/Chapter_4.pdf https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/ Parallax https://www.youtube.com/watch?v=4A_nkSOBNRI PARALLAX https://habr.com/ru/post/416163/ PARALLAX https://learnopengl.com/Advanced-Lighting/Parallax-Mapping PARALLAX https://stackoverflow.com/questions/27045998/parralax-mapping-does-not-work-correctly-using-opengl-and-glsl PARALLAX DIFFERENT https://apoorvaj.io/exploring-bump-mapping-with-webgl/ TEAPOT WITH HOLES https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/discard.php NORMAL https://fabiensanglard.net/bumpMapping/index.php ILLUMINATION NORMAL https://forum.worldviz.com/showthread.php?t=4656 позолото http://yiwenl.github.io/Sketches/exps/33/ Mountains http://yiwenl.github.io/Sketches/exps/24/ Luster http://yiwenl.github.io/Sketches/exps/9/ Live fog https://stackblitz.com/edit/threejs-fog-hacks The snow earth https://derschmale.com/lab/doodles/snowfield/build/?sss=true https://www.derschmale.com/ Skeleton too as at three.js https://mattdesl.github.io/webgl-wireframes/app/ Light blinn phong https://en.wikipedia.org/wiki/Blinn–Phong_reflection_model Different light https://www.nutty.ca/?page_id=352&link=basic_lighting Lava 1 http://erkaman.github.io/glsl-gradient-palette/ Lava 2 http://erkaman.github.io/glsl-cos-palette/ PBR THEORY https://learnopengl.com/PBR/Theory PBR LIGHTING https://learnopengl.com/PBR/Lighting PBR IBL Diffuse irradiance https://learnopengl.com/PBR/IBL/Diffuse-irradiance PBR IBL Specular IBL https://learnopengl.com/PBR/IBL/Specular-IBL Effect of an eye on the second scene it is possible https://www.blitzcoder.org/forum/topic.php?id=132 SSAO затенение https://www.blitzcoder.org/forum/topic.php?id=151 ______________________ PARTICLES _____________________________ https://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/ http://www.opengl-tutorial.org/fr/intermediate-tutorials/billboards-particles/billboards/ Tornado www.opengl-tutorial.org/intermediate-tutorials/ Fountain https://www.nutty.ca/webgl/template/ ______________________ THE MISCELLANEOUS _____________________________ bump and 3 lights https://derschmale.com/helix/examples/primitives/ THE FOUNTAIN, SPREADING POOL https://stemkoski.github.io/AR-Examples/water-effect.html Crossing with shape or cliques on шейпу https://www.youtube.com/watch?v=CendZL897vg Flight in a spline https://codepen.io/nik-lever/pen/ydvrVN Radar https://codepen.io/nik-lever/pen/dybBQPV Shade following for the player https://codepen.io/nik-lever/pen/ZEErOPO Collision of the person with an obstacle https://codepen.io/nik-lever/pen/YzzvXLb Collision of the zombie with an obstacle https://codepen.io/nik-lever/details/yLLEeNW Cube suspension https://codepen.io/nik-lever/details/mddoQNL Ripples at a clique https://codepen.io/nik-lever/pen/BaaeLYv Ripples with reflexion https://codepen.io/nik-lever/details/yLLWaEN Explosion of pixels https://codepen.io/nik-lever/pen/ZEYzZRm Cloud or smoke https://codepen.io/nik-lever/pen/yLyLJvV firework https://codepen.io/nik-lever/pen/YzPXZbK Structure projection https://observablehq.com/@severo/three-js-webgl-lights-textured-spotlight BLOOD THE RIVER ERITROTSITOV https://www.shadertoy.com/view/4ttXzj FLAME 2D WITHOUT STRUCTURES https://www.shadertoy.com/view/4tXXRn Flame additive https://www.ibiblio.org/e-notes/webgl/models/fire.html Lens https://webgl-shaders.com/lens-example.html Infinite mountains https://webgl-shaders.com/mountains-example.html TOON https://webgl-shaders.com/toon-example.html Microphone https://www.clicktorelease.com/code/speech-jammer/ Object destruction http://yiwenl.github.io/Sketches/exps/10/ Grenade explosion http://oos.moxiecode.com/js_webgl/explosion/ The size спрайта http://editor.me/three/examples/?q=nei#webgl_nearestneighbour Way search https://arongranberg.com/ Way search https://www.youtube.com/watch?v=qXi5qhhGNIw&feature=emb_title Fabric on a wind https://www.youtube.com/watch?v=scg33DHDnHc Snow, earth deformation, arch, stones, branches, http://www.snwbx.com/ Posteffects https://github.com/zz85/crayon.js Mixing of colours https://www.youtube.com/watch?v=C8Cuwq1eqDw var c1=new THREE.Vector3 (1,0,0); var c2=new THREE.Vector3 (0,1,0); var c3=c1.lerp (c2, v); ______________________ PROGRAMS _____________________________ The generator of structures of explosions http://plasmation.jamesheazlewood.com/scenes/editor/1 ______________________ ALGORITHMS _____________________________ simplyfier geometry https://gist.github.com/zz85/a317597912d68cf046558006d7647381 https://www.youtube.com/watch?v=IvT8hjy6q4o Shell flight https://www.youtube.com/watch?v=d7pwmO6IS2I Trajectory https://www.youtube.com/watch?v=N0twawHdZOI raycast 2d DDA fast https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_RayCastDDA.cpp minecraft 1 https://github.com/mikolalysenko/voxel-mipmap-demo minecraft 2 http://mikolalyse nko.github.io/MinecraftMeshes2/ Trajectory interpolation https://observablehq.com / severo/interpolate-a-trajectory Moving and rotation of cubes https://codepen.io/pboueke/pen/ALRWLW Cube rotation https://www.tutorialspoint.com/webgl/webgl_interactive_cube.htm CAPSULE AND TRIANGLE COLLISION https://wickedengine.net/2020/04/26/capsule-collision-detection/ Snake, fish, a hose FOLLOWING ON THE WAY With TURNS https://github.com/zz85/threejs-path-flow Walking on a slope http://www.mo ntereyinstitute.org/courses/DevelopmentalMath/COURSE_TEXT2_RESOURCE/U13_L2_T1_text_final.html quaternion https://blog.mozvr.com/quaternions-are-spooky/ Edges of object in the form of lines https://blog.mozvr.com/three-js-medium-skill-tutorials/ Spline https://webglfundamentals.org/webgl/lessons/webgl-3d-geometry-lathe.html Rebound of sphere from a triangle http://www.peroxide.dk/dow nload/tutorials/tut10/pxdtut10.html Line a triangulation https://mattdesl.svbtle.com/drawing-lines-is-hard https://www.youtube.com/watch?v=h0NJK4mEIJU https://processing.org/examples/follow1.html https://processing.org/examples/follow2.html https://processing.org/examples/follow3.html https://processing.org/examples/reach1.html https://processing.org/examples/reach2.html https://processing.org/examples/reach3.html https://processing.org/examples/bouncybubbles.html https://processing.org/examples/movingoncurves.html https://processing.org/examples/chain.html =================================== https://www.shadertoy.com/view/ld2GRh https://github.com/lettier/3d-game-shaders-for-begi nners https://github.com/jobtalle/HydraulicErosio n https://www.youtube.com/watch?v=Ms1vvo45Wi8 https://al-ro.github.io/index.html https://www.youtube.com/watch?v=AamjoqmovIM https://blog.demofox.org/2017/07/10/webgl-pbr-impleme ntation/ https://blog.dsmu.me/2018/02/physically-based-re ndering-in-webgl.html https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile http://alu nevans.info/apps/webgl/pbr/ https://doodlewind.github.io/beam/examples.html#3d-models/material-ball http://alu nevans.info/apps/webgl/ https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/WebGLShaderLightMat/ShaderLightMat_WebGL1.html https://github.com/stackgl/glsl-lighting-walkthrough http://adva 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http://simo nstechblog.blogspot.com/2011/12/microfacet-brdf.html https://www.mdeditor.tw/pl/2Bqm http://s.mecg.me/pbr.html?id=ocea n https://discourse.threejs.org/t/driving-demo-using-ammo-js/5217/15 http://drive.x10host.com/world/world.htm http://schteppe.github.io/vehicle-editor/ https://stackoverflow.com/questions/61017721/cannon-js-three-js-minimal-car-physics https://cotosystem.com.br/webgl_demo_vehicle/ https://erkaman.github.io/regl-fire/fire.html https://github.com/GDQuest/godot-shaders/ http://editor.me/three/examples/?q=refr#webgl_materials_wireframe =================================== 020120 https://github.com/Arnklit/WaterGenGodot https://codepen.io/zadvorsky/pen/qOYqGv https://catlikecoding.com/unity/tutorials/flow/ https://catlikecoding.com/unity/tutorials/flow/waves/ http://projects.markkellogg.org/threejs/demoParticleSystem.php http://reader.epubee.com/books/mobile/49/4908007a001f4861b408203da916ff2a/text00018.html#ch07lev1sec1 https://catlikecoding.com/unity/tutorials/flow/looking-through-water/ https://forum.babylonjs.com/t/who-can-help-me-porting-watershader-from-threejs-to-babylonjs/8076 https://codercat.tk/ma/ https://sbcode.net/threejs/fbx-animation/ https://discourse.threejs.org/t/clipactio n-select-range-to-play/1134/12 https://github.com/mrdoob/three.js/pull/13430 http://editor.me/three/docs/#api/e n/core/Object3D.getWorldPosition https://stackoverflow.com/questions/16396874/manual-frustum-culling-with-three-js https://github.com/mrdoob/three.js/issues/15339 https://medium.com / Zadvorsky/into-vertex-shaders-addendum-1-matrix-math-and-you-565a51094472 https://github.com/munsocket/gl-bench https://zfx.fr/demos/2021/index2.html https://zfx.fr/demos/2021/index.html https://www.youtube.com/watch? v=arn_3WzCJQ8 https://webglsamples.org/field/field.html https://habr.com/ru/post/458060/ http://0s.mzxxe5l n.ovxgs5dzfzrw63i.cmle.ru/threads/offscreen-enemy-indicator.57852/ https://gist.github.com/zentrope/5022d89cfa995ac71978 http://0s.mzxxe5l n.ovxgs5dzfzrw63i.cmle.ru/threads/camera-worldtoscreenpoint-bug.85311/#post-2844282 https://discourse.threejs.org/t/detect-if-target-is-behi nd-the-camera-outdated/207/4 http://jsfiddle.net/Horsetopus/67q690fg/ https://github.com/jinincarnate/off-screen-indicator/blob/master/Off%20Screen%20Indicator/Assets/Scripts/OffScreenIndicator.cs http:// niklever.com/udemy-resources/ https://www.shadertoy.com/view/ld2GRh https://css-tricks.com/techniques-for-rendering-text-with-webgl/ http://www.gamedev.ru/projects/forum/?id=152527 https://github.com/scriptum/Cheetah-Texture-Packer https://mapbox.s3.amazonaws.com/kkaefer/sdf/index.html https://github.com/astiopin/webgl_fonts https://gero3.github.io/facetype.js/ https://github.com/Jam3/three-bmfont-text https://tympanus.net/codrops/2019/10/10/create-text-in-three-js-with-three-bmfont-text/ https://www.npmjs.com/package/text-modules#bitmap-text https://mattdesl.svbtle.com/material-desig n-on-the-gpu http://mattdesl.github.io/ npm-names/ http://threejs-experime nts.surge.sh/text/6-cartogram-sdf.html https://github.com/thi-ng/umbrella/tree/develop/packages/webgl-msdf https://github.com/mattdesl/gl-sprite-text https://www.npmjs.com/package/word-wrapper https://github.com/hughsk/font-atlas https://forum.libcinder.org/#Topic/23286000001127007 https://habr.com/ru/post/282191/ https://drewcassidy.me/2020/06/26/sdf-antialiasing/ https://github.com/libgdx/libgdx/wiki/Dista nce-field-fonts https://habr.com/ru/post/215905/ https://github.com/dy/bitmap-sdf https://github.com/mattdesl/image-sdf https://github.com/anvaka/yaot https://victorribeiro.com/sphereCollision/ https://exploratoria.github.io/exhibits/mecha nics/elastic-collisions-in-3d/ https://www.redblobgames.com/maps/terrain-from-noise/ https://jobtalle.com/random_procedural_generation.html https://jobtalle.com/cubic_noise.html https://github.com/jobtalle/HydraulicErosio n https://devforum.roblox.com/t/directional-damage-indicator-not-working-properly-need-help-with-logic/358360 https://answers.unity.com/questions/1556778/help-about-damage-indicator.html -------------------------------- ammo.physiq ammo.js instancing colour https://editor.p5js.org/setapolo/full/nsRcS9thN https://developer.playcanvas.com/en/tutorials/Using-forces-on-rigid-bodies/ https://playcanv.as/p/Q7CJA9Ku/ Capsule https://discourse.threejs.org/t/ammo-js-with-three-js/12530/36 https://github.com/lo-th/Ammo.lab/tree/af8ee2562dd1b928722784319417944b55904399 https://threejs.org/examples/? q=instan#physics_ammo_instancing https://github.com/jeromeetienne/ammojs-demos https://github.com/schteppe/goo-cannon-softbody https://github.com/schteppe/velvet-drop https://github.com/schteppe/vehicle-editor https://github.com/schteppe/gpu-springs http://schteppe.github.io/goo-p2-platformer/ https://github.com/schteppe/bomb-sorting-game https://github.com/schteppe/PathFinding3D.js 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