космическая леталка с землятресением https://nickyvanurk.com/void/ движение машины по траектории https://hofk.de/main/discourse.threejs/2021/CarRacing/CarRacing.html траектория падения дуги https://codepen.io/prisoner849/pen/BaQzqqx 3d дым 1 https://codepen.io/prisoner849/pen/wvzVoYm 3d дым 2 https://codepen.io/prisoner849/pen/WNwdXey туман у подножья https://codepen.io/prisoner849/details/gOPVeRv серебро https://codepen.io/prisoner849/pen/mdVONVE сканнер https://codepen.io/prisoner849/details/mdeKeZX подсветка граней с размытием https://codepen.io/prisoner849/details/yLYoNWX dissolve gradient https://codepen.io/prisoner849/pen/LYVMNoE сетка https://codepen.io/prisoner849/pen/OJVbZdq сфера с картинками и разбиением https://codepen.io/prisoner849/pen/KKpeoGv заполнение модели https://codepen.io/prisoner849/pen/MWWXoMx движение по кривой https://codepen.io/prisoner849/pen/RwbjwgZ слежение за курсором мышки https://codepen.io/prisoner849/pen/yGMWNg смешивание одной геометрии в другую точками https://codepen.io/prisoner849/pen/gQOKMB заполнение объёма фигуры точками https://codepen.io/prisoner849/pen/LgabWZ пламя свечи https://codepen.io/prisoner849/pen/XPVGLp эффект построения объекта линиями https://codepen.io/prisoner849/pen/PBWYLr сетка https://codepen.io/prisoner849/pen/LBWqpZ просто зеркальный и скрыгленный ящик https://codepen.io/prisoner849/pen/OeJGjB изгибания https://codepen.io/prisoner849/pen/VJZZBL интерполяция цвета https://codepen.io/prisoner849/pen/LoKQoR находится ли точка в полигоне https://codepen.io/prisoner849/pen/ROdXzw изменение вращение текста на canvas https://codepen.io/prisoner849/pen/aMZrVM эффект попадания снаряда по сфере https://codepen.io/prisoner849/pen/ErwYqM рыба плавает https://codepen.io/prisoner849/pen/WNQNdpv аннотация https://codepen.io/prisoner849/pen/rNxbLzw подсветка пересечения шара с объектами 1 https://codepen.io/prisoner849/pen/dyXLOrp подсветка пересечения шара с объектами 2 https://codepen.io/prisoner849/pen/NWrJmrG подсветка типа rim https://codepen.io/prisoner849/pen/VwjQBqV подсветка граней https://codepen.io/prisoner849/pen/VwjWMOw капли дождя https://www.shadertoy.com/view/ltffzl дождь https://codepen.io/prisoner849/full/poNXPyv изгибающаяся верёвка https://codepen.io/prisoner849/pen/eYWeLNM спиральная текстура https://www.shadertoy.com/view/sstGzH# шар игрушечный с rim freshnel https://codesandbox.io/s/camera-pan-nsb7f?file=/src/App.js сокеты и движение https://developer.playcanvas.com/en/tutorials/real-time-multiplayer/ trail хвост https://playcanv.as/p/jGeaTg6B/ расчёт бликов. можно проверять пересечение треугольников с солнцем http://thewebdesignerpro.com/portfolio.html пламя пример https://playcanv.as/p/eavVneJi/ флаг на ветру https://playcanv.as/p/3NdgiVsp/ ___________________________________________________ worker выполняет код на стороне и ускоряет до 3 раз примерно https://developer.mozilla.org/ru/docs/Web/API/Web_Workers_API/Using_web_workers https://developer.mozilla.org/ru/docs/Web/API/Web_Workers_API http://synset.com/comp/ru/cab/worker.html https://webformyself.com/javascript-web-workers-service-workers-i-worklets/ https://habr.com/ru/company/ruvds/blog/348424/ https://webdevblog.ru/javascript-web-workers-rukovodstvo-dlya-nachinajushhih/ https://github.com/afshinm/50k ___________________________________________________ поворот спрайта искры https://gamedev.stackexchange.com/questions/153326/how-to-rotate-directional-billboard-particle-sprites-toward-the-direction-the-pa https://gamedev.stackexchange.com/questions/153326/how-to-rotate-directional-billboard-particle-sprites-toward-the-direction-the-pa взять поворот и вектор http://becczor.github.io/forest-bump/ эффект горения 1 https://www.youtube.com/watch?v=xipvqtXEW-4 эффект горения 2 https://www.youtube.com/watch?v=_vGLVXHEQDQ движение по параболе https://www.programmersought.com/article/71418583127/ самолёт и звук http://philcrowther.com/WebGL/Flight/ACflytModelDemoXP.htm самолёт и шлейф http://ostafichuk.com/RonsRCSim/RonsRCFlightSim.php самолёт поворот https://medium.com/geekculture/3d-animations-made-simple-with-matlab-visualizing-flight-test-data-and-simulation-results-ed399cdcc711 солнце море и координаты позиции directlight https://jblaha.art/sketchbook/0.4/ блики солнца/ фонаря https://alteredqualia.com/three/examples/webgl_city.html hdr http://editor.me/three/examples/#webgl_shaders_tonemapping хром https://thewebdesignerpro.com/ камни с покрытием мхом под углом Y https://www.youtube.com/watch?v=_CRXajDyJi8 стекание крови https://www.youtube.com/watch?v=z1IsxDQ5cPg http://madebyevan.com/shaders/lightmap/ http://marky.pl/cloth/ https://threejs.org/examples/#webgl_animation_cloth http://madebyevan.com/shaders/grid/ для своих particles https://www.youtube.com/watch?v=arn_3WzCJQ8 расчёт нормали http://madebyevan.com/shaders/curvature/ http://floored.github.io/blog/2013/ssao-screen-space-ambient-occlusion http://www.aduprat.com/portfolio/?page=articles/hemisphericalSDFAO https://alteredqualia.com/three/examples/webgl_postprocessing_ssao.html ___________________________________________________ BOX_PROJECTED_ENV_MAP - Parallax Corrected Cubemaps https://threejs.org/examples/?q=envm#webgl_materials_envmaps_parallax описание https://github.com/mrdoob/three.js/issues/15704 ___________________________________________________ очень важное осещение по фонгу по камере и мировым координатам https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/WebGLShaderLightMat/ShaderLightMat.html для микрофона https://github.com/search?l=JavaScript&q=audio+stream&type=Repositories для микрофона https://github.com/jeromeetienne/webaudiox для микрофона https://github.com/jeromeetienne/webRTC.io для микрофона https://github.com/jeromeetienne/webrtc.io-client толстые линии для пуль https://github.com/shawn0326/three.InstancedLine геометрия пути https://github.com/shawn0326/three.path эффект телевизора https://github.com/jeromeetienne/threex.badtvpproc блеск от фонаря https://github.com/jeromeetienne/threex.sslensflare пузыри https://github.com/jeromeetienne/threex.bubble html https://github.com/jeromeetienne/threex.htmlmixer сортировка прозрачности https://github.com/jeromeetienne/threex.transparency bvh разбиение на сектора, рисовалка, шарик, движение игрока, и т.д. https://github.com/gkjohnson/three-mesh-bvh лук и стрела с наклоном, крюк кошка https://bowdown.io/ торнадо https://www.youtube.com/watch?v=NWDN5XTfQ0w контур https://www.youtube.com/watch?v=zJzcJ1Jzfdk контур https://www.youtube.com/watch?v=laastFVkTaA постэффект ночного видения https://github.com/jeromeetienne/threex.coloradjust полигон с закрашиванием https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code_v2/RasterPoly/index.html расстановка https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/ImportanceSampling/index.html разбиение полигона на треугольники https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/JsCoarseImg/EarCutting.html ___________________________________________________ лайзеры https://will.ninja/011/ турбулетные частицы красные https://github.com/dli/flow джунгли снайперка и вьетнамский дом https://www.blend4web.com/apps/tutorials/firstperson/firstperson.html?v=dc7c38afdc7affae2a320df52d5b398d ферма река https://www.blend4web.com/apps/farm/farm.html?v=38ccd4be9c93b16cff5d8018746261bb портал третья сцена, марбл пятая, пляамя шестая, водопад седьмая, аннотации восьмая https://techbrood.com/stone/ игра https://github.com/kripken/BananaBread/ столкновение шариков http://mbostock.github.io/d3/talk/20111018/collision.html капли дождя https://www.vertexshaderart.com/art/fs6GHW2crknZmzoWy цветной шум для ландшафта https://www.vertexshaderart.com/art/8oJh9QtFGgJksSFFk фонтан частиц фейерверк https://www.vertexshaderart.com/art/TdqvseMQyoJ3ZrjrD отражение https://cyos.babylonjs.com/ ___________________________________________________ круг обрезанный вращается https://pixelscommander.com/ru/interactive-revolution/glsl-web-components-webgl/ воксели с рейкастом https://github.com/jwagner/voxelworlds шум цветной https://webgl-shaders.com/noise-example.html взрыв https://www.shadertoy.com/view/4sByWz снег лёд https://www.shadertoy.com/view/4tGfz3 туман с шумом https://developpaper.com/unity-shader-for-dynamic-fog-effect/ неповторяющаяся текстура https://www.willpodpechan.com/blog/2020/10/16/de-tiled-triplanar-mapping-in-unity стекло и лёд https://www.rastertek.com/dx10tut32.html ___________________________________________________ отражение, нормаль http://www.pocketgl.com/tutorials/ внеземной оргнаизм https://shaderfrog.com/app/view/5100 искажение текстурных координат https://shaderfrog.com/app/view/5138 переливающийся марбл https://shaderfrog.com/app/view/5142 глаз саурона https://shaderfrog.com/app/view/5145 шум https://shaderfrog.com/app/view/5146 блики на снегу https://shaderfrog.com/app/view/5159 пламя отличное https://shaderfrog.com/app/view/5255 куб с гранями зелёными https://shaderfrog.com/app/view/5250 сияющий круг с вращением и дырой https://shaderfrog.com/app/view/5241 смена цвета https://shaderfrog.com/app/view/5239 ______________________ освещение _____________________________ освещение https://imdoingitwrong.wordpress.com/tag/glsl/ и его пример https://va3c.github.io/three.js/examples/webgldeferred_pointlights.html ______________________ толстые закруглённые линнии и пунктирные _____________________________ https://www.youtube.com/watch?v=fplfxXVDIdU ______________________ ТЕКСТ _____________________________ https://alteredqualia.com/xg/examples/text_rendering.html https://alteredqualia.com/xg/examples/shuffle.html ______________________ FPS NODE _____________________________ HDR https://threejs.org/examples/#webgl_tonemapping машины https://epicskidmarks.com/ ______________________ FPS NODE _____________________________ https://discourse.threejs.org/t/game-ai-how-to-implement-a-basic-deathmatch-shooter/7609 https://raw.githack.com/Mugen87/dive/master/app/index.html https://mugen87.github.io/yuka/examples/ https://mugen87.github.io/yuka/examples/graph/basic/ https://mugen87.github.io/yuka/examples/navigation/navmesh/ https://mugen87.github.io/yuka/examples/navigation/navmeshPerformance/ https://mugen87.github.io/yuka/examples/navigation/navmeshPerformance/ https://mugen87.github.io/yuka/examples/navigation/firstperson/ https://mugen87.github.io/yuka/examples/math/boundingVolumes/ https://mugen87.github.io/yuka/examples/math/bvh/ https://mugen87.github.io/yuka/examples/math/orientation/ https://mugen87.github.io/yuka/examples/misc/trigger/ https://mugen87.github.io/yuka/examples/perception/lineOfSight/ https://mugen87.github.io/yuka/examples/perception/memorySystem/ https://mugen87.github.io/yuka/examples/steering/flee/ https://mugen87.github.io/yuka/examples/steering/flocking/ https://mugen87.github.io/yuka/examples/steering/followPath/ https://mugen87.github.io/yuka/examples/steering/obstacleAvoidance/ https://mugen87.github.io/yuka/examples/steering/offsetPursuit/ https://mugen87.github.io/yuka/examples/steering/pursuit/ декали не просвечиваются друг под другом https://mugen87.github.io/yuka/examples/playground/shooter/ https://mugen87.github.io/yuka/examples/playground/hideAndSeek/ https://mugen87.github.io/yuka/docs/NavMeshLoader.html ______________________ _____________________________ https://halisavakis.com/my-take-on-shaders-vfx-master-shader-part-i/ https://halisavakis.com/my-take-on-shaders-sky-shader/ https://halisavakis.com/my-take-on-shaders-cliff-terrain-shader/ https://halisavakis.com/my-take-on-shaders-cel-shading/ https://halisavakis.com/my-take-on-shaders-grass-shader-part-ii/ https://halisavakis.com/my-take-on-shaders-water-shader/ https://halisavakis.com/my-take-on-shaders-parallax-effect-part-ii/ https://halisavakis.com/my-take-on-shaders-parallax-effect-part-i/ https://halisavakis.com/my-take-on-shaders-teleportation-dissolve/ https://halisavakis.com/my-take-on-shaders-directional-dissolve/ https://halisavakis.com/my-take-on-shaders-snow-shader/ https://halisavakis.com/my-take-on-shaders-firewatch-multi-colored-fog/ https://halisavakis.com/my-take-on-shaders-dissolve-shader/ https://halisavakis.com/my-take-on-shaders-shockwave-effect/ https://halisavakis.com/my-take-on-shaders-waving-displacement/ https://halisavakis.com/my-take-on-shaders-simple-displacement/ ______________________ _____________________________ тряска от взрыва https://www.youtube.com/watch?v=9A9yj8KnM8c эффект взрыва, крови https://www.youtube.com/watch?v=twLLpD7XEWo https://www.khronos.org/registry/webgl/sdk/demos/google/shiny-teapot/ https://www.khronos.org/registry/webgl/sdk/demos/google/particles/ водопад https://www.youtube.com/watch?v=LSXF38aYru8 https://va3c.github.io/three.js/examples/webgldeferred_pointlights.html https://joeoeoe.github.io/Jonithan-s-Three.js/works/particale/TextParticale/demo.html https://tympanus.net/Tutorials/InteractiveParticles/ https://tympanus.net/Development/AnimatedMeshLines/demo2.html https://tympanus.net/Development/AnimatedMeshLines/demo4.html https://tympanus.net/Development/AnimatedMeshLines/demo5.html частицы https://dev.xingway.com/experiments/threejs/particle-system/ снег в зависимости от наклона https://www.programmersought.com/article/23046189393/ https://www.youtube.com/watch?v=taMp1g1pBeE https://portfoliom.ir/projects/webgl/four-spheres/ https://github.com/lo-th?tab=repositories https://github.com/lo-th/root https://github.com/lo-th/3d.city http://lo-th.github.io/labs/index.html https://github.com/lo-th/Ammo.lab https://alteredqualia.com/three/examples/webgl_deferred_postprocessing.html http://editor.me/three/examples/?q=post#webgl_postprocessing_nodes океан, ландшафт https://derschmale.com/helix/examples/terrain/ солнце https://renaultespace.littleworkshop.fr/ разбиение геометрии 1 https://enable3d.io/examples/convex-objects-breaking.html разбиение геометрии 2 http://editor.me/three/examples/?q=ammo#physics_ammo_break ammo instancing http://editor.me/three/examples/?q=ammo#physics_ammo_instancing physics_ammo_rope http://editor.me/three/examples/?q=ammo#physics_ammo_rope ammo types-of-constraints https://enable3d.io/examples/types-of-constraints.html ammo play-with-physics-bodies https://enable3d.io/examples/play-with-physics-bodies.html first-person-shooter https://enable3d.io/examples/first-person-shooter.html wrecking-ball-with-metal-chain https://enable3d.io/examples/wrecking-ball-with-metal-chain.html https://openprocessing.org/sketch/1102374 https://openprocessing.org/sketch/1102760 ______________________ PBR FRESHNEK _____________________________ PBR мечи и freshnel https://derschmale.com/helix/examples/pbr/ specular https://derschmale.com/helix/examples/specular-properties/ glossy https://derschmale.com/helix/examples/env-map-equirectangular/ halo planet https://derschmale.com/helix/examples/blue-marble/ https://derschmale.com/helix/examples/sponza-obj/ ______________________ разное _____________________________ https://www.youtube.com/watch?v=akyIJJ3el_Q паралаксный cubemap https://www.youtube.com/watch?v=ZH6s1hbwoQQ паралаксный cubemap https://www.youtube.com/watch?v=OLKbBYM8Les https://www.youtube.com/watch?v=f8_oEg2s8dM https://www.youtube.com/watch?v=nvok7temQuI можно для взрыва на земле накладывать поверху как декаль с травой как у ландшафта конечно https://www.habrador.com/tutorials/shaders/3-parallax-mapping/ объёмный рендеринг облаков https://www.habrador.com/tutorials/shaders/1-volume-rendering-death-star/ интерьерный рендерин https://www.habrador.com/tutorials/shaders/2-interior-mapping/ сплайновый поиск пути https://www.youtube.com/watch?v=L591fS51F4I&ab_channel=ErikNordeus сплайновый поиск пути https://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html https://interplayoflight.wordpress.com/2013/04/29/parallax-corrected-cubemapping-with-any-cubemap/ https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ https://dontnormalize.me/2015/01/02/1-year/ https://www.clicktorelease.com/blog/making-of-cruciform/ ______________________ РЕНДЕРИНГ В ТЕКСТУРУ _____________________________ https://editor.me/three/examples/webgl_framebuffer_texture.html https://editor.me/three/examples/webgl_rtt.html ______________________ ВОДА _____________________________ фигня https://watersimulation.tumblr.com/ фигня freshnel https://github.com/piellardj/pool-webgl фигня https://github.com/piellardj/navier-stokes-webgl фигня https://www.youtube.com/watch?v=7T5o4vZXAvI фигня https://forum.unity.com/threads/free-fake-water-shader.394962/ фигня https://www.youtube.com/watch?v=aC5Yzx7tS74 фигня ЧАСТЬ 1 https://www.youtube.com/watch?v=Pg79tztNZeA фигня ЧАСТЬ 2 https://docs.godotengine.org/ko/latest/tutorials/shading/intro_to_shaders_water_workshop.html фигня https://www.youtube.com/watch?v=7T5o4vZXAvI лучший океан с лодкой и пеной https://www.tamats.com/work/bwr/ https://codepen.io/Khangeldy/pen/pgXNMZ https://thewebdesignerpro.com/fog.html https://thewebdesignerpro.com/iceberg.html http://thewebdesignerpro.com/musicvisualization2.html от алиасинга на воде https://www.iquilezles.org/www/articles/filtering/filtering.htm норм океан простой https://www.youtube.com/watch?v=DpOg8L-vYsU волна https://shaderfrog.com/app/view/5139 типа вода https://shaderfrog.com/app/view/4975 волны https://shaderfrog.com/app/view/5263 волна https://shaderfrog.com/app/view/5251 озеро в пропасти с каустикой и катером https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/azure_grotto/azure_grotto.json&autorotate&compressed_textures&compressed_textures_pvr&v=0c4fbfab10a328fb85d4ed7c9698cf5d озеро остров водопад самолёт https://www.blend4web.com/apps/flight/flight.html?v=26e0188ffa417cc3d83d6a287fb90dbf океан остров игра корабль http://race.assassinscreedpirates.com/ океан на карте мира https://demo.f4map.com/#lat=55.0013184&lon=82.9161986&zoom=21&ui.discoveryOpen=false&camera.theta=80&camera.phi=93.679 медузы https://akirodic.com/p/jellyfish/ океан и остров с роботами http://massiveassaultnetwork.com/html5/ рябьhttp://pixelscommander.com/polygon/htmlgl/demo/filters.html#.YAAnJnYzaUk https://www.youtube.com/watch?v=02FjpFDXjAs https://codepen.io/knoland/pen/XKxAJb https://www.youtube.com/watch?v=wdcvPegJ1lw https://followthedarkside.github.io/webvr-threejs-red-ocean/ https://enable3d.io/examples/water.html качественно, волны гестнера http://s.mecg.me/pbr.html?id=ocean http://editor.me/three/examples/webgl_shaders_ocean.html это 2d вроде http://www.kevs3d.co.uk/dev/shaders/waves3.html это 2d вроде http://www.kevs3d.co.uk/dev/shaders/waves6.html это 2d вроде http://www.kevs3d.co.uk/dev/shaders/distancefield3.html https://www.shadertoy.com/view/MlGSDD под водой https://www.shadertoy.com/view/4ljXWh ПОД ВОДОЙ https://www.shadertoy.com/view/4tySzD под водой https://www.youtube.com/watch?v=6VFkyE_43oI под водой https://www.youtube.com/watch?v=Af9QCUIPooQ пено на основе глубины пикселей http://fire-face.com/water/ капли на воде и рябь https://www.shadertoy.com/view/ldfyzl море с тестурой дна и рябью и ЗДЕСЬ СОЛНЦЕ СТОИТ НА МЕСТЕ - ПЕРЕНЕСТИ ЕГО СЕБЕ https://www.shadertoy.com/view/MlXGWf ОТРАЖЕНИЕ, ПРЕЛОМЛЕНИЕ КАЧЕСТВЕННОЕ ДЛЯ ЛЬДА И МОРЯ https://itnan.ru/post.php?c=1&p=347750 пено в океане и луна https://www.shadertoy.com/view/ltXSz4 океан и прилив https://www.shadertoy.com/view/wdGBWG течение и препятствия https://www.shadertoy.com/view/ls3cR4 течение https://www.shadertoy.com/view/4dtyWM река и трава https://www.shadertoy.com/view/4styzj ПРИЛИВ ДЛЯ ПЕНА https://www.shadertoy.com/view/4dGSDw фонтан, рябь, https://webgl-shaders.com/flare-example.html случаный ландшафт и вода https://draemm.li/various/terrain/webgl/ озеро простое https://www.youtube.com/watch?v=jbYrpKWTlpw можно взять генерацию гор и рябь http://yiwenl.github.io/Sketches/exps/12/ https://webgl.softfalcon.com/ caustic 1 https://shaderfrog.com/app/view/4208 caustic 2 https://habr.com/ru/post/467887/ caustic 3 http://kb.worldviz.com/articles/1932 каустик лазурный https://shaderfrog.com/app/view/5260 каустик http://editor.me/three.js/examples/webgl_loader_nodes.html правильный минимум env http://oos.moxiecode.com/js_webgl/terrain/index.html блики солнца https://www.shadertoy.com/view/4slGRM правильное озеро с freshnel(отражение) https://www.chinedufn.com/3d-webgl-basic-water-tutorial/ зеркальная вода https://shaderfrog.com/app/view/250 пено в океане https://shaderfrog.com/app/view/3576 https://threejs.org/examples/webgl_water.html прилив через flowmap и синус наверно https://www.youtube.com/watch?v=fYX_rq1DSLA просто видео местности https://www.youtube.com/watch?v=OEd65NGYzQc отличный океан с приливом и волнами https://www.youtube.com/watch?v=oRVeNRKV5ek капли и хорошее освещение рельефа https://github.com/Dave13h/WebGL-Water-Ripples-2D река с отражением https://github.com/J-Zeitler/webgl-procedural-water интерактивная вода красивая зелёная https://github.com/nguest/WebGL-Fluid интерактивная вода с каустикой https://github.com/grassydragon/Water интерактивная вода без каустики на three.js https://github.com/KarRei/waterwave интерактивная вода с каустикой быстрая 1 https://github.com/arch-19/Water-And-Caustics интерактивная вода с каустикой быстрая 2 https://github.com/evanw/webgl-water шум смещением можно и не для воды https://github.com/kalleankah/proceduralwater океан, но шейдер тяжёлый вроде https://github.com/ettlitetlov/TileGen океан хороший https://github.com/jwagner/terrain тотже океан но проще https://29a.ch/sandbox/2011/webglice/ флюид html5 для ряби от объекта https://github.com/jwagner/fluidcanvas флюид webgl https://github.com/jwagner/fluidwebgl огромный готовый океан с волнами https://github.com/jbouny/fft-ocean герстнер без оптимизации https://raw.githack.com/Sean-Bradley/three.js/gerstner-waves/examples/webgl_shaders_ocean_gerstner.html герстнер исходник https://github.com/Sean-Bradley/three.js/blob/gerstner-waves/examples/webgl_shaders_ocean_gerstner.html эксперименты https://github.com/jbouny/experiments океан https://github.com/jbouny/ocean генератор ландшафта http://jeremybouny.fr/terrain-generator/demo/ https://github.com/jbouny/projected-grid https://github.com/jbouny/river https://github.com/jbouny/LODplane река и куча животных http://jeremybouny.fr/runrun/ https://github.com/wuhao1117/WebGL-Ocean-FFT https://github.com/Frederoche/Webgl-FFT-Ocean- https://github.com/dghost/ocean https://github.com/pkamenarsky/ocean https://github.com/johnhollen/Procedural-Ocean есть океан raznoe/sketchbook 4.0 ______________________ JS OCTREE _____________________________ не надо https://github.com/vanruesc/sparse-octree https://github.com/anvaka/yaot https://github.com/oguzeroglu/Nearby https://oguzeroglu.github.io/ROYGBIV/demo/blaster/application.html https://oguzeroglu.github.io/ROYGBIV/demo/shooter/application.html https://github.com/oguzeroglu/ROYGBIV https://oguzeroglu.github.io/ROYGBIV/demo/psShowcase/application.html ______________________ ЗАПЕЧЁННЫЙ СВЕТ _____________________________ https://threejs.org/examples/#webgl_lightprobe https://threejs.org/examples/#webgl_lightprobe_cubecamera https://blogs.unity3d.com/2011/03/09/light-probes/ https://github.com/mrdoob/three.js/issues/6251 https://github.com/mrdoob/three.js/issues/16228 https://github.com/mrdoob/three.js/pull/18371 там же и демо с багом мерцания https://three-lightprobevolume-glvcoabvdt.now.sh/examples/webgl_lightprobevolume и код с багом мерцания https://github.com/mrdoob/three.js/compare/dev...donmccurdy:feat-lightprobevolume здесь уже без бага вроде https://raw.githack.com/donmccurdy/three.js/feat-lightprobevolume-build/examples/?q=volume#webgl_lightprobe_volume ______________________ ПОИСК ПУТИ _____________________________ https://www.youtube.com/watch?v=6P1tbSFalI0 демо и код. Самый быстрый A* поиск https://morioh.com/p/b7a50257c5a8 https://github.com/bgrins/javascript-astar https://three-pathfinding.donmccurdy.com/demo/ https://github.com/mikewesthad/navmesh https://codepen.io/nik-lever/pen/xxbZrGv https://codepen.io/nik-lever/pen/MWYerrM ______________________ НЕБО _____________________________ солнце море и координаты позиции directlight https://jblaha.art/sketchbook/0.4/ 3д облака https://github.com/jeromeetienne/threex.noiseshadermaterial небо https://shaderfrog.com/app/view/5257 https://danilw.github.io/godot-utils-and-other/dyn_sky_refl/web/dsr.html https://editor.me/three/examples/?q=sky#webgl_shaders_sky https://derschmale.com/lab/doodles/dynamicsky/build/ https://www.shadertoy.com/view/ltdXRS СТАВИТЬ const int count = 4; ЧТОБЫ НЕ РАСТЕКАЛОСЬ https://www.shadertoy.com/view/XtKXR3 синее небо и поле https://www.shadertoy.com/view/ltXXRM плоское небо 1 https://www.shadertoy.com/view/4tdSWr плоское небо 2 https://www.shadertoy.com/view/ltdXRS плоское небо 3 https://shaderfrog.com/app/view/2753 объёмное облако https://www.shadertoy.com/view/XsfXW8 для поворота ставим так: uv.y/=iResolution.x/iResolution.y; uv.y+=0.1; uv.x-=0.5; https://www.shadertoy.com/view/XlsXzN день и ночь https://www.nutty.ca/webgl/skygen/ https://www.shadertoy.com/view/XtBXDw https://www.jerryjrchen.com/cs184/final/ https://www.shadertoy.com/view/tdSXzD https://www.shadertoy.com/view/Msfcz2 http://glslsandbox.com/e#70013.0 https://www.youtube.com/watch?v=X6_m7C7CG9w ______________________ ЛАНДШАФТ _____________________________ https://www.youtube.com/watch?v=XGivGIrkJVc есть шейдер поворота нормали или другое https://www.youtube.com/watch?v=JLs4dWZ1PwM ______________________ ТЕКУЧЕСТЬ _____________________________ ВЕРТЕКСНАЯ ЛАВА https://gamedevelopment.tutsplus.com/tutorials/create-a-glowing-flowing-lava-river-using-bezier-curves-and-shaders--gamedev-919 ТЕКСТУРНОЕ ОЗЕРО http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html ТЕКСТУРНАЯ ЛАВА https://habr.com/ru/post/339566/ godot https://www.youtube.com/watch?v=kkZJ9SBH_24 направление http://johnsietsma.com/2015/12/01/flow-maps/ ______________________ SPLAT _____________________________ https://tech.innogames.com/terrain-shader-in-unity/ часть 1 https://habr.com/ru/post/180743/ http://www.garagegames.com/community/forums/viewthread/134634/1 http://untitledgam.es/2017/01/height-blending-shader/ http://unitytipsandtricks.blogspot.com/2014/07/terrain-texture-splatting-and-threejs.html babylon https://www.babylonjs-playground.com/#E6OZX#7 https://www.blitzcoder.org/forum/topic.php?id=135 godot 1 https://godotforums.org/discussion/19724/splatmapping-any-examples godot 2 5 текстур https://godotforums.org/discussion/20565/splatmap-shader-issues-on-mobile-devices-gles2-and-how-to-cope-with-them godot 3 https://ffxrunner2.ffx.it/simple-terrain-shader-tutorial/ godot 4 в комментах код https://www.youtube.com/watch?v=RLAG4RbT-5U https://www.youtube.com/watch?v=7652ZSQ-8Qk godot 5 скрин мелкий прикреплён https://godotforums.org/discussion/18663/godot-3-0-the-new-way-to-make-a-terrain-shader-with-normal-maps godot 6 https://www.youtube.com/watch?v=NIIRTTu0ix8 godot 7 https://kinwailo.wordpress.com/2017/05/19/godot-terrain-shader/ godot 8 https://www.reddit.com/r/godot/comments/g07nj7/splat_shader_in_the_works/ интиповтор текстуры. есть на рабочем столе https://www.youtube.com/watch?v=RedUqzO3Y7I triplanar https://godotengine.org/qa/12952/automatic-seamless-texture-object-through-materialshader https://www.chinedufn.com/webgl-multitexture-blend-map-tutorial/ ______________________ ШУМ _____________________________ ТУМАН 1 https://www.shadertoy.com/view/XtXXD8 ТУМАН 2 https://thewebdesignerpro.com/mist.html http://glslb.in/ ______________________ КРУГ _____________________________ СИЯЮЩИЙ РАЗНОЦВЕТНЫЙ http://glslsandbox.com/e#65257.0 ______________________ ШЕЙДЕРЫ СВЕТА, НОРМАЛИ, ПАРАЛЛАКС _____________________________ ПАРАЛЛАКС https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/Chapter_4.pdf https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/ параллакс https://www.youtube.com/watch?v=4A_nkSOBNRI ПАРАЛЛАКС https://habr.com/ru/post/416163/ ПАРАЛЛАКС https://learnopengl.com/Advanced-Lighting/Parallax-Mapping ПАРАЛЛАКС https://stackoverflow.com/questions/27045998/parralax-mapping-does-not-work-correctly-using-opengl-and-glsl ПАРАЛЛАКС РАЗНЫЙ https://apoorvaj.io/exploring-bump-mapping-with-webgl/ ЧАЙНИК С ДЫРКАМИ https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/discard.php НОРМАЛЬ https://fabiensanglard.net/bumpMapping/index.php ОСВЕЩЕНИЕ НОРМАЛЬНОЕ https://forum.worldviz.com/showthread.php?t=4656 позолото http://yiwenl.github.io/Sketches/exps/33/ горы http://yiwenl.github.io/Sketches/exps/24/ глянец http://yiwenl.github.io/Sketches/exps/9/ живой туман https://stackblitz.com/edit/threejs-fog-hacks снежная земля https://derschmale.com/lab/doodles/snowfield/build/?sss=true https://www.derschmale.com/ каркас тоже что и у three.js https://mattdesl.github.io/webgl-wireframes/app/ свет blinn phong https://en.wikipedia.org/wiki/Blinn–Phong_reflection_model разный свет https://www.nutty.ca/?page_id=352&link=basic_lighting лава 1 http://erkaman.github.io/glsl-gradient-palette/ лава 2 http://erkaman.github.io/glsl-cos-palette/ PBR THEORY https://learnopengl.com/PBR/Theory PBR LIGHTING https://learnopengl.com/PBR/Lighting PBR IBL Diffuse irradiance https://learnopengl.com/PBR/IBL/Diffuse-irradiance PBR IBL Specular IBL https://learnopengl.com/PBR/IBL/Specular-IBL эффект глаза на вторую сцену можно https://www.blitzcoder.org/forum/topic.php?id=132 SSAO затенение https://www.blitzcoder.org/forum/topic.php?id=151 ______________________ ЧАСТИЦЫ _____________________________ https://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/ http://www.opengl-tutorial.org/fr/intermediate-tutorials/billboards-particles/billboards/ торнадо www.opengl-tutorial.org/intermediate-tutorials/ фонтан https://www.nutty.ca/webgl/template/ ______________________ РАЗНОЕ _____________________________ бамп и 3 света https://derschmale.com/helix/examples/primitives/ ФОНТАН, РАЗЛИВАЮЩАЯСЯ ЛУЖА https://stemkoski.github.io/AR-Examples/water-effect.html пересечение с шейпом или клик по шейпу https://www.youtube.com/watch?v=CendZL897vg полёт внутри сплайна https://codepen.io/nik-lever/pen/ydvrVN радар https://codepen.io/nik-lever/pen/dybBQPV следование тени за игроком https://codepen.io/nik-lever/pen/ZEErOPO столкновение человека с препятствием https://codepen.io/nik-lever/pen/YzzvXLb столкновение зомби с препятствием https://codepen.io/nik-lever/details/yLLEeNW подвешивание куба https://codepen.io/nik-lever/details/mddoQNL рябь при клике https://codepen.io/nik-lever/pen/BaaeLYv рябь с отражением https://codepen.io/nik-lever/details/yLLWaEN взрыв пикселей https://codepen.io/nik-lever/pen/ZEYzZRm облако или дым https://codepen.io/nik-lever/pen/yLyLJvV фейрверк https://codepen.io/nik-lever/pen/YzPXZbK проекция текстуры https://observablehq.com/@severo/three-js-webgl-lights-textured-spotlight КРОВЬ РЕКА ЭРИТРОЦИТОВ https://www.shadertoy.com/view/4ttXzj ПЛАМЯ 2D БЕЗ ТЕКСТУР https://www.shadertoy.com/view/4tXXRn пламя additive https://www.ibiblio.org/e-notes/webgl/models/fire.html линза https://webgl-shaders.com/lens-example.html бесконечные горы https://webgl-shaders.com/mountains-example.html TOON https://webgl-shaders.com/toon-example.html микрофон https://www.clicktorelease.com/code/speech-jammer/ разрушение объекта http://yiwenl.github.io/Sketches/exps/10/ взрыв гранаты http://oos.moxiecode.com/js_webgl/explosion/ размер спрайта http://editor.me/three/examples/?q=nei#webgl_nearestneighbour поиск пути https://arongranberg.com/ поиск пути https://www.youtube.com/watch?v=qXi5qhhGNIw&feature=emb_title ткань на ветру https://www.youtube.com/watch?v=scg33DHDnHc снег, деформация земли, арка, камни, ветки, http://www.snwbx.com/ постэффекты https://github.com/zz85/crayon.js смешивание цветов https://www.youtube.com/watch?v=C8Cuwq1eqDw var c1=new THREE.Vector3(1,0,0); var c2=new THREE.Vector3(0,1,0); var c3=c1.lerp(c2,v); ______________________ ПРОГРАММЫ _____________________________ генератор текстур взрывов http://plasmation.jamesheazlewood.com/scenes/editor/1 ______________________ АЛГОРИТМЫ _____________________________ упрощатель геометрии https://gist.github.com/zz85/a317597912d68cf046558006d7647381 https://www.youtube.com/watch?v=IvT8hjy6q4o полёт снаряда https://www.youtube.com/watch?v=d7pwmO6IS2I траектория https://www.youtube.com/watch?v=N0twawHdZOI raycast 2d DDA fast https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_RayCastDDA.cpp майнкрафт 1 https://github.com/mikolalysenko/voxel-mipmap-demo майнкрафт 2 http://mikolalysenko.github.io/MinecraftMeshes2/ интерполяция траектории https://observablehq.com/@severo/interpolate-a-trajectory перемещение и вращение кубов https://codepen.io/pboueke/pen/ALRWLW вращение куба https://www.tutorialspoint.com/webgl/webgl_interactive_cube.htm СТОЛКНОВЕНИЕ КАПСУЛЫ И ТРЕУГОЛЬНИКА https://wickedengine.net/2020/04/26/capsule-collision-detection/ змея, рыба, шланг СЛЕДОВАНИЕ ПО ПУТИ С ПОВОРОТАМИ https://github.com/zz85/threejs-path-flow ходьба по склону http://www.montereyinstitute.org/courses/DevelopmentalMath/COURSE_TEXT2_RESOURCE/U13_L2_T1_text_final.html quaternion https://blog.mozvr.com/quaternions-are-spooky/ края объекта в виде линий https://blog.mozvr.com/three-js-medium-skill-tutorials/ сплайн https://webglfundamentals.org/webgl/lessons/webgl-3d-geometry-lathe.html отскок сферы от треугольника http://www.peroxide.dk/download/tutorials/tut10/pxdtut10.html линия триангуляция https://mattdesl.svbtle.com/drawing-lines-is-hard https://www.youtube.com/watch?v=h0NJK4mEIJU https://processing.org/examples/follow1.html https://processing.org/examples/follow2.html https://processing.org/examples/follow3.html https://processing.org/examples/reach1.html https://processing.org/examples/reach2.html https://processing.org/examples/reach3.html https://processing.org/examples/bouncybubbles.html https://processing.org/examples/movingoncurves.html https://processing.org/examples/chain.html https://www.shadertoy.com/view/ld2GRh https://github.com/lettier/3d-game-shaders-for-beginners https://github.com/jobtalle/HydraulicErosion https://www.youtube.com/watch?v=Ms1vvo45Wi8 https://al-ro.github.io/index.html https://www.youtube.com/watch?v=AamjoqmovIM https://blog.demofox.org/2017/07/10/webgl-pbr-implementation/ https://blog.dsmu.me/2018/02/physically-based-rendering-in-webgl.html https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile http://alunevans.info/apps/webgl/pbr/ https://doodlewind.github.io/beam/examples.html#3d-models/material-ball http://alunevans.info/apps/webgl/ https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/WebGLShaderLightMat/ShaderLightMat_WebGL1.html https://github.com/stackgl/glsl-lighting-walkthrough http://advances.realtimerendering.com/s2012/Ubisoft/Rock-Solid%20Shading.pdf https://web.cs.wpi.edu/~emmanuel/courses/cs543/f13/slides/lecture09_p1.pdf https://blog.selfshadow.com/2011/07/22/specular-showdown/ http://carvisualizer.plus360degrees.com/threejs/ http://www.smartjava.org/ltjs/chapter-06/08-binary-operations.html https://alteredqualia.com/xg/examples/animation_physics_terrain.html http://felixpalmer.github.io/webgl-tombstone/ https://patapom.com/topics/WebGL/BRDF/ http://leebeegames.co.uk/fast-voxel-traversal/ https://github.com/francisengelmann/fast_voxel_traversal/blob/master/main.cpp file:///D:/WebServers/home/editor.me/www/gear/algorithm/inGrid.html https://gdbooks.gitbooks.io/3dcollisions/content/Chapter1/closest_point_on_plane.html https://yomotsu.github.io/walkthrough/ https://github.com/google/filament/blob/main/shaders/src/brdf.fs#L141 http://filmicworlds.com/blog/everything-has-fresnel/ http://s.mecg.me/pbr.html?id=1 http://s.mecg.me/pbr.html?id=base http://s.mecg.me/pbr.html?id=pbr http://s.mecg.me/pbr.html http://s.mecg.me/tool.html http://simonstechblog.blogspot.com/2011/12/microfacet-brdf.html https://www.mdeditor.tw/pl/2Bqm http://s.mecg.me/pbr.html?id=ocean https://discourse.threejs.org/t/driving-demo-using-ammo-js/5217/15 http://drive.x10host.com/world/world.htm http://schteppe.github.io/vehicle-editor/ https://stackoverflow.com/questions/61017721/cannon-js-three-js-minimal-car-physics https://cotosystem.com.br/webgl_demo_vehicle/ https://erkaman.github.io/regl-fire/fire.html https://github.com/GDQuest/godot-shaders/ http://editor.me/three/examples/?q=refr#webgl_materials_wireframe =================================== 020120 https://github.com/Arnklit/WaterGenGodot https://codepen.io/zadvorsky/pen/qOYqGv 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