# \#vehicle

**URL:** https://discourse.threejs.org/tag/vehicle/1797.md

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## [Character Controller](https://discourse.threejs.org/t/character-controller/89137)

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**Author:** [@hh-hang](https://discourse.threejs.org/u/hh-hang)\
**Replies:** 45\
**Last updated:** [August 25, 2026, 6:20am UTC](https://discourse.threejs.org/t/character-controller/89137 "2026-08-25T06:20:24Z")

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Hello Three.js community — I’ve built a character controller based on three-mesh-bvh. It includes walking, running, jumping, and flying, and supports switching between first-person and third-person views for an immersive…

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## [Cannon RigidVehicle and wheel rotations](https://discourse.threejs.org/t/cannon-rigidvehicle-and-wheel-rotations/87859)

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**Author:** [@tommhuth](https://discourse.threejs.org/u/tommhuth)\
**Replies:** 6\
**Last updated:** [November 5, 2025, 12:08am UTC](https://discourse.threejs.org/t/cannon-rigidvehicle-and-wheel-rotations/87859 "2025-11-05T00:08:50Z")

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I have a RigidVehicle setup (based off cannon’s own example, except I define the car as facing positive z) and it does work as expected. But occasionally, the back wheels will be incorrectly rotated along the z axis, thi…
