USDZExporter support for multiple materials on single Xform

Fezzzi
Fri, 09 Sep 2022 09:40:53 +0000
Questions

Hello there! I am quite new to the whole USD stuff so sorry in advance for wrong terminology.

Current USDZExporter works only in case the material property of Mesh object is of type MeshStandardMaterial but shouldn’t MeshStandardMaterial[] be accepted as well?

Based on Pixar’s docs, material binding to collections seems to be supported. I tried doing PoC on my own but was unable to find correct syntax to use that would work.

Can someone please confirm that it’s possible to assign (bind) a collection of materials to Xform and if so, lead me to correct syntax to use?

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