# \#update-method

**URL:** https://discourse.threejs.org/tag/update-method/751.md

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## [Which method is right to update geometry of mesh?](https://discourse.threejs.org/t/which-method-is-right-to-update-geometry-of-mesh/48676)

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**Author:** [@DYDOI](https://discourse.threejs.org/u/DYDOI)\
**Replies:** 5\
**Last updated:** [August 20, 2023, 1:51pm UTC](https://discourse.threejs.org/t/which-method-is-right-to-update-geometry-of-mesh/48676 "2023-08-20T13:51:50Z")

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Hello everyone! I making redactor based on Three.js. I have a lot of different types of meshes (cubes, planes, circles and etc.). I’m trying to make tool wich allow change parameters of geometry (width, height, radius an…

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## [What's the best simple way to handle the update pattern?](https://discourse.threejs.org/t/whats-the-best-simple-way-to-handle-the-update-pattern/13719)

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**Author:** [@looeee](https://discourse.threejs.org/u/looeee)\
**Replies:** 24\
**Last updated:** [March 28, 2020, 3:41am UTC](https://discourse.threejs.org/t/whats-the-best-simple-way-to-handle-the-update-pattern/13719 "2020-03-28T03:41:44Z")

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The idea behind the update pattern is to make each object in the scene responsible for updating itself. It’s described in detail in gameprogrammingpatterns, but here’s the short version: function update() { const del…
