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Three-mesh-bvh stop drag after collision
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4
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352
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March 28, 2024
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Mimicking "always facing camera" in vertex shader for BufferGeometry?
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0
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297
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December 31, 2023
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Is it possible to reduce a geometry based on a provided index array?
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0
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228
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November 18, 2023
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How to implement closestPointToGeometry in tree-mesh-bvh for multi-layer object hierarchy
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0
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303
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September 29, 2023
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Can't add lights to pathtracing scene
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4
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721
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August 21, 2023
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Part of clipped edges is missing when using three-mesh-bvh
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0
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472
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June 9, 2023
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A Model of Wire
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16
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1979
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January 27, 2023
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How can I make "hole" sort of in this Model so that I can pass through the door
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5
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1014
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August 12, 2022
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How to update mesh-bvh of a gltf model after one of its object/mesh's position is updated?
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0
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540
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August 12, 2022
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Are Fat Lines usable with the following exemple?
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0
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561
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May 31, 2022
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Raycaster slow performance with mouse move event
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3
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1025
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April 29, 2022
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Three three-mesh-BVH raycasting
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4
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2168
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April 26, 2022
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Sand Nefertiti (three-mesh-bvh)
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6
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2444
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August 20, 2021
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