# \#texture-baking

**URL:** https://discourse.threejs.org/tag/texture-baking/331.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

---

## [How to bake RectAreaLight into texture?](https://discourse.threejs.org/t/how-to-bake-rectarealight-into-texture/83290)

<div class="topic-metadata">

**Author:** [@Odyss](https://discourse.threejs.org/u/Odyss)\
**Replies:** 23\
**Last updated:** [June 5, 2025, 9:44pm UTC](https://discourse.threejs.org/t/how-to-bake-rectarealight-into-texture/83290 "2025-06-05T21:44:32Z")

</div>

Hi there! In my scene i have a room and lights, where the room presented by four meshes with PlaneGeometry, and lights presented by RectAreLights objects. I need to bake the shadows produced that lights into texture of e…

---

## [Incorrect UV Mapping when exporting GLB model into ThreeJS](https://discourse.threejs.org/t/incorrect-uv-mapping-when-exporting-glb-model-into-threejs/74325)

<div class="topic-metadata">

**Author:** [@Kazame](https://discourse.threejs.org/u/Kazame)\
**Replies:** 1\
**Last updated:** [November 23, 2024, 7:06am UTC](https://discourse.threejs.org/t/incorrect-uv-mapping-when-exporting-glb-model-into-threejs/74325 "2024-11-23T07:06:40Z")

</div>

I’m baking a few objects from this scene to a texture, to be imported into a ThreeJS project. There are 2 UV maps for each of these object: the first uv map is for an external image texture (for rendering purposes), the …

---

## [How can i "bake" a shadow onto a planeGeometry?](https://discourse.threejs.org/t/how-can-i-bake-a-shadow-onto-a-planegeometry/40887)

<div class="topic-metadata">

**Author:** [@drcmda](https://discourse.threejs.org/u/drcmda)\
**Replies:** 7\
**Last updated:** [August 24, 2023, 1:25am UTC](https://discourse.threejs.org/t/how-can-i-bake-a-shadow-onto-a-planegeometry/40887 "2023-08-24T01:25:02Z")

</div>

I saw this: 3D showcase I think this is probably close to what ContactShadows do. So it would be limited to a plane, one directional light, and it renders the shadows into a a WebGLRenderTarget multiple times without cl…

---

## [The Living Experience by Panasonic](https://discourse.threejs.org/t/the-living-experience-by-panasonic/45583)

<div class="topic-metadata">

**Author:** [@renaud](https://discourse.threejs.org/u/renaud)\
**Replies:** 2\
**Last updated:** [April 17, 2023, 2:07am UTC](https://discourse.threejs.org/t/the-living-experience-by-panasonic/45583 "2023-04-17T02:07:28Z")

</div>

Hi Threejs forum, we made this immersive website using Threejs as a virtual showroom for Panasonic products. We created the apartment to showcase the 50 products in their real life environment. Let us know what you think…

---

## [How can I add more objects to the Progressive Lightmap example](https://discourse.threejs.org/t/how-can-i-add-more-objects-to-the-progressive-lightmap-example/41218)

<div class="topic-metadata">

**Author:** [@javiersanjuan](https://discourse.threejs.org/u/javiersanjuan)\
**Replies:** 7\
**Last updated:** [August 17, 2022, 4:26am UTC](https://discourse.threejs.org/t/how-can-i-add-more-objects-to-the-progressive-lightmap-example/41218 "2022-08-17T04:26:37Z")

</div>

Hello guys! I am working on a project which involves accumulating shadows in a scene. I found this example (webgl\_shadowmap\_progressive) 1 which is amazing and it has helped me a lot. But while using it, I tried to add…

---

## [About lightmaps and how export/use them from Unity into three.js](https://discourse.threejs.org/t/about-lightmaps-and-how-export-use-them-from-unity-into-three-js/5282)

<div class="topic-metadata">

**Author:** [@revyTH](https://discourse.threejs.org/u/revyTH)\
**Replies:** 7\
**Last updated:** [June 29, 2022, 7:39am UTC](https://discourse.threejs.org/t/about-lightmaps-and-how-export-use-them-from-unity-into-three-js/5282 "2022-06-29T07:39:29Z")

</div>

Hi everyone! I am building a 3D scene in Unity and trying to export that in three.js. In the scene there are a lot of lights sources. I read that to save computational resources it is possible to generate a lightmap whi…

---

## [3ds Max GLTF Scene Setup](https://discourse.threejs.org/t/3ds-max-gltf-scene-setup/16239)

<div class="topic-metadata">

**Author:** [@frogman\_pep](https://discourse.threejs.org/u/frogman_pep)\
**Replies:** 3\
**Last updated:** [June 16, 2020, 10:23am UTC](https://discourse.threejs.org/t/3ds-max-gltf-scene-setup/16239 "2020-06-16T10:23:30Z")

</div>

Code Result Wanted to get some input on how to improve the procedures I followed to get this result. What I’m mostly after is improving the texturing on the outside wheel an overall realism \[Just applied diffuse mater…

---

## [How to create similar texture and light effect?](https://discourse.threejs.org/t/how-to-create-similar-texture-and-light-effect/15848)

<div class="topic-metadata">

**Author:** [@RossMan](https://discourse.threejs.org/u/RossMan)\
**Replies:** 4\
**Last updated:** [June 4, 2020, 10:47am UTC](https://discourse.threejs.org/t/how-to-create-similar-texture-and-light-effect/15848 "2020-06-04T10:47:50Z")

</div>

I tried to make a shirt view like on this site, so I started to play with materials and light to make a similar image. The current result you can see here with enabled DirectionalLightHelper and OrbitControls. I have m…

---

## [How to create soft shadows like this?](https://discourse.threejs.org/t/how-to-create-soft-shadows-like-this/2191)

<div class="topic-metadata">

**Author:** [@challakoushik](https://discourse.threejs.org/u/challakoushik)\
**Replies:** 1\
**Last updated:** [March 21, 2018, 3:02pm UTC](https://discourse.threejs.org/t/how-to-create-soft-shadows-like-this/2191 "2018-03-21T15:02:01Z")

</div>

I’m trying to create a realistic scene and I need objects to cast soft shadows like in the blender render below. I tried using THREE.PointLight but the effect it creates is not really shadow its just because of the light…

---

## [About light map](https://discourse.threejs.org/t/about-light-map/1152)

<div class="topic-metadata">

**Author:** [@h.shira](https://discourse.threejs.org/u/h.shira)\
**Replies:** 6\
**Last updated:** [February 1, 2018, 11:17pm UTC](https://discourse.threejs.org/t/about-light-map/1152 "2018-02-01T23:17:56Z")

</div>

I was at a loss as to whether to listen here. please. I,m making architectural viewer. Since there is no procedure to create a light map, I am creating a scene with only direction light and ambient light. The followi…
