# \#texture-array

**URL:** https://discourse.threejs.org/tag/texture-array/681.md

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## [WebGLArrayRenderTarget FloatType problem](https://discourse.threejs.org/t/webglarrayrendertarget-floattype-problem/82529)

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**Author:** [@null-none-nix](https://discourse.threejs.org/u/null-none-nix)\
**Replies:** 5\
**Last updated:** [May 15, 2025, 1:52pm UTC](https://discourse.threejs.org/t/webglarrayrendertarget-floattype-problem/82529 "2025-05-15T13:52:21Z")

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Please help. I tried to create a three.WebGLArrayRenderTarget with three.FloatType but found the texture type is still three.UnsignedByteType. I thought my device didn’t support float textures, just to verify that, I c…

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## [\`DataTexture\` results differ from WebGPU and WebGL from 0.171.0 onwards](https://discourse.threejs.org/t/datatexture-results-differ-from-webgpu-and-webgl-from-0-171-0-onwards/77573)

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**Author:** [@Byloth](https://discourse.threejs.org/u/Byloth)\
**Replies:** 3\
**Last updated:** [February 9, 2025, 11:06pm UTC](https://discourse.threejs.org/t/datatexture-results-differ-from-webgpu-and-webgl-from-0-171-0-onwards/77573 "2025-02-09T23:06:56Z")

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Hi, everyone! I was working on a custom TileMap object with a custom shader that successfully used DataTexture objects to pass the tile index and other properties to the TSL shader. Here’s an example in Three.js 0.170.…

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## [WebGL2 2D Texture Arrays](https://discourse.threejs.org/t/webgl2-2d-texture-arrays/10040)

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**Author:** [@titansoftime](https://discourse.threejs.org/u/titansoftime)\
**Replies:** 4\
**Last updated:** [January 24, 2025, 1:57am UTC](https://discourse.threejs.org/t/webgl2-2d-texture-arrays/10040 "2025-01-24T01:57:26Z")

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I am interested in implementing 2D texture arrays. I’ve pretty much got the code part down (I think), but I am a little lost as far as how to create the actual images. This example: https://threejs.org/examples/webgl2\_m…

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## [Render 3D and texture arrays with MRT](https://discourse.threejs.org/t/render-3d-and-texture-arrays-with-mrt/76063)

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**Author:** [@wizgrav](https://discourse.threejs.org/u/wizgrav)\
**Replies:** 0\
**Last updated:** [January 6, 2025, 9:33am UTC](https://discourse.threejs.org/t/render-3d-and-texture-arrays-with-mrt/76063 "2025-01-06T09:33:43Z")

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Originally did a PR for it but turns out that we can render 3D and texture arrays with MRT without any modifications to the WebGLRenderer. I made a demo to showcase Demo - https://wizgrav.github.io/three-mrt/ Code snip…

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## [Really high process resource utilization on both GPU and CPU when modifying layers of a texture array](https://discourse.threejs.org/t/really-high-process-resource-utilization-on-both-gpu-and-cpu-when-modifying-layers-of-a-texture-array/63049)

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**Author:** [@theahura](https://discourse.threejs.org/u/theahura)\
**Replies:** 4\
**Last updated:** [March 21, 2024, 10:32pm UTC](https://discourse.threejs.org/t/really-high-process-resource-utilization-on-both-gpu-and-cpu-when-modifying-layers-of-a-texture-array/63049 "2024-03-21T22:32:05Z")

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We have a raw shader material that takes in a texture array as a uniform so that we can render different textures to instances of an instanced mesh. As instance meshes go in and out of the frustrum view of the camera (or…

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## [Modify dynamic texture float 32 array with frag shaders](https://discourse.threejs.org/t/modify-dynamic-texture-float-32-array-with-frag-shaders/22816)

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**Author:** [@Lawrence3DPK](https://discourse.threejs.org/u/Lawrence3DPK)\
**Replies:** 3\
**Last updated:** [January 27, 2021, 1:57am UTC](https://discourse.threejs.org/t/modify-dynamic-texture-float-32-array-with-frag-shaders/22816 "2021-01-27T01:57:01Z")

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hey all, would anyone be able to tell me how this image hover effect is done or has an example of how to do this they could point me in the right direction to?! i would like to create the same visual effect in this exa…
