# \#shadow-material

**URL:** https://discourse.threejs.org/tag/shadow-material/205.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [ShadowMaterial issue with WebGPURenderer](https://discourse.threejs.org/t/shadowmaterial-issue-with-webgpurenderer/79932)

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**Author:** [@GeorgeP](https://discourse.threejs.org/u/GeorgeP)\
**Replies:** 0\
**Last updated:** [March 22, 2025, 12:00pm UTC](https://discourse.threejs.org/t/shadowmaterial-issue-with-webgpurenderer/79932 "2025-03-22T12:00:48Z")

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Hi all, I’m trying to get a simple scene rendered using the WebGPURenderer and a ground plane which uses a ShadowMaterial. I was having an issue where the scene wouldn’t render due to the error discussed here: but I ch…

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## [\[Feature\] Affect ShadowMaterial with ambient light](https://discourse.threejs.org/t/feature-affect-shadowmaterial-with-ambient-light/31745)

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**Author:** [@yosan\_melese](https://discourse.threejs.org/u/yosan_melese)\
**Replies:** 3\
**Last updated:** [October 30, 2024, 9:48am UTC](https://discourse.threejs.org/t/feature-affect-shadowmaterial-with-ambient-light/31745 "2024-10-30T09:48:22Z")

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Currently, threejs doesn’t provide a way to adjust the intensity of a shadow. this mentions that shadows can only be lighter by using ambient light. However, I can only use ShadowMaterial since the mesh should be transp…

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## [Change floor image in canvas 3D](https://discourse.threejs.org/t/change-floor-image-in-canvas-3d/63593)

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**Author:** [@Vatsal\_Pandya](https://discourse.threejs.org/u/Vatsal_Pandya)\
**Replies:** 39\
**Last updated:** [August 16, 2024, 8:51am UTC](https://discourse.threejs.org/t/change-floor-image-in-canvas-3d/63593 "2024-08-16T08:51:30Z")

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I am trying to create a 3D room in which user can change the tiles and visualize the changes. I want to change floor’s tile when user clicks on the floor, how to achieve it. Added Image URLs for the transparent Room as…

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## [Jagged shadow while using directional light](https://discourse.threejs.org/t/jagged-shadow-while-using-directional-light/59768)

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**Author:** [@Prerna\_Mohan](https://discourse.threejs.org/u/Prerna_Mohan)\
**Replies:** 1\
**Last updated:** [December 30, 2023, 2:26pm UTC](https://discourse.threejs.org/t/jagged-shadow-while-using-directional-light/59768 "2023-12-30T14:26:52Z")

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I’m trying to add shadow on the plane but it’s turning out jagged. Please help me with this issue. Thanks in advance!

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## [Strange shadow on shadow plane when using EffectComposer](https://discourse.threejs.org/t/strange-shadow-on-shadow-plane-when-using-effectcomposer/48007)

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**Author:** [@edforsberg](https://discourse.threejs.org/u/edforsberg)\
**Replies:** 2\
**Last updated:** [November 21, 2023, 9:50am UTC](https://discourse.threejs.org/t/strange-shadow-on-shadow-plane-when-using-effectcomposer/48007 "2023-11-21T09:50:58Z")

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Hello, I’m working on a project where I’d like to add ambient occlusion to my scene with a SAO pass. I read up on the documentation and learned that I need to add a render pass to my EffectComposer before adding the SAO…

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## ["Progressive-Shadows" a vanilla js implementation of r3F AccumulativeShadows](https://discourse.threejs.org/t/progressive-shadows-a-vanilla-js-implementation-of-r3f-accumulativeshadows/48277)

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**Author:** [@orion\_prime](https://discourse.threejs.org/u/orion_prime)\
**Replies:** 3\
**Last updated:** [February 21, 2023, 9:34am UTC](https://discourse.threejs.org/t/progressive-shadows-a-vanilla-js-implementation-of-r3f-accumulativeshadows/48277 "2023-02-21T09:34:39Z")

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After many trials a vanilla three js implementation of r3f’s cool AccumulativeShadows is finally ready ! demo links https://vis-prime.github.io/progressive-shadows/?scene=simple https://vis-prime.github.io/progressiv…

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## [Using ShadowMaterial with logarithmicDepthBuffer is affecting render-order](https://discourse.threejs.org/t/using-shadowmaterial-with-logarithmicdepthbuffer-is-affecting-render-order/37322)

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**Author:** [@abgrac](https://discourse.threejs.org/u/abgrac)\
**Replies:** 3\
**Last updated:** [February 23, 2023, 12:38pm UTC](https://discourse.threejs.org/t/using-shadowmaterial-with-logarithmicdepthbuffer-is-affecting-render-order/37322 "2023-02-23T12:38:17Z")

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Hello all! It’s my first post, nice to meet the community. I have a problem using ShadowMaterial and logarithmicDepthBuffer together, as the ShadowMaterial render order goes awry. Here’s a reproduction of the problem: …

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## [Shadow limit on the animated character](https://discourse.threejs.org/t/shadow-limit-on-the-animated-character/18585)

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**Author:** [@Srinivas\_Prabhu](https://discourse.threejs.org/u/Srinivas_Prabhu)\
**Replies:** 2\
**Last updated:** [September 10, 2020, 12:38pm UTC](https://discourse.threejs.org/t/shadow-limit-on-the-animated-character/18585 "2020-09-10T12:38:04Z")

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Hi, I load an animated character using FBXloader and in the initial position the character renders well with a soft shadow mapped on top of a THREE.Shadowmaterial. There are some animations where the character runs aro…

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## [Shadow material shouldn't show shadow when the light intensity is 0](https://discourse.threejs.org/t/shadow-material-shouldnt-show-shadow-when-the-light-intensity-is-0/12830)

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**Author:** [@abnormalcoder](https://discourse.threejs.org/u/abnormalcoder)\
**Replies:** 4\
**Last updated:** [February 19, 2020, 9:50am UTC](https://discourse.threejs.org/t/shadow-material-shouldnt-show-shadow-when-the-light-intensity-is-0/12830 "2020-02-19T09:50:14Z")

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Hey, I’m seeing shadows for 0 intensity on shadow material. It casts shadows for all the lights in the scene. Is there also a way to decrease shadow intensity when the light intensity decreases?

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## [Modify ShadowMaterial to make shadows darker?](https://discourse.threejs.org/t/modify-shadowmaterial-to-make-shadows-darker/1390)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 0\
**Last updated:** [December 13, 2017, 2:56am UTC](https://discourse.threejs.org/t/modify-shadowmaterial-to-make-shadows-darker/1390 "2017-12-13T02:56:11Z")

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How can we derive a shader from ShadowMaterial to make shadows darker? Is it possible?

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## [Understanding shadowMap.camera](https://discourse.threejs.org/t/understanding-shadowmap-camera/1032)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 4\
**Last updated:** [October 18, 2017, 1:44am UTC](https://discourse.threejs.org/t/understanding-shadowmap-camera/1032 "2017-10-18T01:44:30Z")

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If I take a guess, the shadow map camera is the one from the light’s perspective? So then the far value for that camera determines how far away shadows can appear? If objects are further than that from a light, the shado…
