# \#screen-space-reflection

**URL:** https://discourse.threejs.org/tag/screen-space-reflection/844.md

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## [Screen space Reflection compatible postprocessing solution for React Three Fiber?](https://discourse.threejs.org/t/screen-space-reflection-compatible-postprocessing-solution-for-react-three-fiber/90244)

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**Author:** [@Abdullah\_zafar](https://discourse.threejs.org/u/Abdullah_zafar)\
**Replies:** 1\
**Last updated:** [April 10, 2026, 1:36am UTC](https://discourse.threejs.org/t/screen-space-reflection-compatible-postprocessing-solution-for-react-three-fiber/90244 "2026-04-10T01:36:13Z")

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I’m looking for suggestions for an SSR (Screen Space Reflections) effect that works with React Three Fiber. Earlier there used to be support through react-three-postprocessing, but that package doesn’t seem to exist in t…

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## [The diamond surface look weird when zoom out](https://discourse.threejs.org/t/the-diamond-surface-look-weird-when-zoom-out/62575)

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**Author:** [@MejdiKazdarlli](https://discourse.threejs.org/u/MejdiKazdarlli)\
**Replies:** 1\
**Last updated:** [March 10, 2024, 1:16pm UTC](https://discourse.threejs.org/t/the-diamond-surface-look-weird-when-zoom-out/62575 "2024-03-10T13:16:25Z")

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hello, when I zoom out, I get this ugly render but when I zoom in it’s clean. the diamond surface is a geometry, not a normal Map zoom out : zoom in :

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## [Need help understanding an issue in using the SSR effect](https://discourse.threejs.org/t/need-help-understanding-an-issue-in-using-the-ssr-effect/53078)

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**Author:** [@elllot](https://discourse.threejs.org/u/elllot)\
**Replies:** 17\
**Last updated:** [October 20, 2023, 1:36am UTC](https://discourse.threejs.org/t/need-help-understanding-an-issue-in-using-the-ssr-effect/53078 "2023-10-20T01:36:03Z")

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Hello, I’m very new to 3D modeling and UI and wanted to ask for some help in understanding an issue I’m seeing while using the SSR (screen surface reflections) effect. For full context on my setup, I’ve taken the follow…

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## [ScreenSpaceReflection won't work as expected when I use custom geometry from a GLB file](https://discourse.threejs.org/t/screenspacereflection-wont-work-as-expected-when-i-use-custom-geometry-from-a-glb-file/56816)

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**Author:** [@Suma](https://discourse.threejs.org/u/Suma)\
**Replies:** 3\
**Last updated:** [October 12, 2023, 9:55pm UTC](https://discourse.threejs.org/t/screenspacereflection-wont-work-as-expected-when-i-use-custom-geometry-from-a-glb-file/56816 "2023-10-12T21:55:59Z")

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Hello, I have a problem with ReflectorForSSRPass, here an example with a simple new THREE.PlaneGeometry as groundreflector, it works as expected ! Here’s another example with a custom geometry created in Blender and…

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## [TAA and SSR combination](https://discourse.threejs.org/t/taa-and-ssr-combination/44261)

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**Author:** [@GrikFreak](https://discourse.threejs.org/u/GrikFreak)\
**Replies:** 0\
**Last updated:** [November 2, 2022, 11:59am UTC](https://discourse.threejs.org/t/taa-and-ssr-combination/44261 "2022-11-02T11:59:53Z")

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I’m having some problems to integrate these pp methods, i wrote this target = new THREE.WebGLRenderTarget( innerWidth, innerHeight, { format: THREE.RGBAFormat, type: THREE.FloatType } ); composer = new EffectCompos…

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## [Wrongfully flipped HDR Texture](https://discourse.threejs.org/t/wrongfully-flipped-hdr-texture/43316)

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**Author:** [@Kemura](https://discourse.threejs.org/u/Kemura)\
**Replies:** 6\
**Last updated:** [October 7, 2022, 8:09am UTC](https://discourse.threejs.org/t/wrongfully-flipped-hdr-texture/43316 "2022-10-07T08:09:59Z")

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I’m loading in a hrd texture into my project using a rgbeLoader but for some reason the textures reflection gets flipped. Notice how the sun is the background but still manages to reflect of the glass on the backside…

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## [Feature Request: Eevee AO and SSR](https://discourse.threejs.org/t/feature-request-eevee-ao-and-ssr/15912)

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**Author:** [@gonnavis](https://discourse.threejs.org/u/gonnavis)\
**Replies:** 26\
**Last updated:** [August 26, 2020, 4:21am UTC](https://discourse.threejs.org/t/feature-request-eevee-ao-and-ssr/15912 "2020-08-26T04:21:24Z")

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I found the blender’s Eevee AO (ambient occlusion) is awesome, and it’s real-time. Is it possible for three.js(WebGL) to achieve real-time AO of equal quality? ------EDIT------ The same question for SSR (screen space …
