# \#resolution

**URL:** https://discourse.threejs.org/tag/resolution/819.md

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## [Is WebGPU bottlenecked by canvas resolution?](https://discourse.threejs.org/t/is-webgpu-bottlenecked-by-canvas-resolution/89052)

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**Author:** [@torrent](https://discourse.threejs.org/u/torrent)\
**Replies:** 4\
**Last updated:** [January 11, 2026, 7:48pm UTC](https://discourse.threejs.org/t/is-webgpu-bottlenecked-by-canvas-resolution/89052 "2026-01-11T19:48:22Z")

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I’ve noticed that no matter how simple my scene is, when the HTMLCanvasElement exceeds resolutions of about 2560x1080, the frame rate starts getting noticeably uneven (the reported FPS doesn’t go down, but the animations…

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## [If setPixelRatio is used, do we also need to use resolution to multiply width/height on setSize?](https://discourse.threejs.org/t/if-setpixelratio-is-used-do-we-also-need-to-use-resolution-to-multiply-width-height-on-setsize/33348)

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**Author:** [@Friksel](https://discourse.threejs.org/u/Friksel)\
**Replies:** 2\
**Last updated:** [January 6, 2022, 3:51pm UTC](https://discourse.threejs.org/t/if-setpixelratio-is-used-do-we-also-need-to-use-resolution-to-multiply-width-height-on-setsize/33348 "2022-01-06T15:51:16Z")

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Hi everybody, So far I’m only setting pixel ratio with renderer.setPixelRatio(reso) in projects and the size to the window with renderer.setSize(window.innerWidth, window.innerHeight), but I’m not sure now; Ddoes this …

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## [Detect distance from camera efficiently](https://discourse.threejs.org/t/detect-distance-from-camera-efficiently/19443)

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**Author:** [@devingfx](https://discourse.threejs.org/u/devingfx)\
**Replies:** 4\
**Last updated:** [October 7, 2020, 8:55am UTC](https://discourse.threejs.org/t/detect-distance-from-camera-efficiently/19443 "2020-10-07T08:55:23Z")

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Hello What do you think is the best approach to have an efficient way to get geometries to hide depending on the distance of camera? I have some buffer geometry meshes representing some cubes (a lot it’s why I need onl…

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## [How to reduce the resolution of a large image?](https://discourse.threejs.org/t/how-to-reduce-the-resolution-of-a-large-image/17127)

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**Author:** [@KramRul](https://discourse.threejs.org/u/KramRul)\
**Replies:** 5\
**Last updated:** [July 16, 2020, 12:49pm UTC](https://discourse.threejs.org/t/how-to-reduce-the-resolution-of-a-large-image/17127 "2020-07-16T12:49:06Z")

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Hi. I need a way of optimising the panoramas using “levels of detail” so that the full image isn’t loaded until the camera zooms in. I want to use images that are 16000x8000 pixels but I don’t want the full 100MB image t…
