# \#resize

**URL:** https://discourse.threejs.org/tag/resize/1485.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [WebGPU - Problems Creating WGSL Shader to Resize Image](https://discourse.threejs.org/t/webgpu-problems-creating-wgsl-shader-to-resize-image/86493)

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**Author:** [@phil\_crowther](https://discourse.threejs.org/u/phil_crowther)\
**Replies:** 6\
**Last updated:** [August 23, 2025, 5:24am UTC](https://discourse.threejs.org/t/webgpu-problems-creating-wgsl-shader-to-resize-image/86493 "2025-08-23T05:24:45Z")

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UPDATE (Sep 1) The reason I was attempting to resize the position points buffer was to allow me to increase the resolution of the Normal Map and to add more detail. I have since found an easier way to add detail in the…

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## [Window resize \> adjust pos of text CSS2DObject](https://discourse.threejs.org/t/window-resize-adjust-pos-of-text-css2dobject/73798)

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**Author:** [@Username1](https://discourse.threejs.org/u/Username1)\
**Replies:** 2\
**Last updated:** [November 8, 2024, 10:01pm UTC](https://discourse.threejs.org/t/window-resize-adjust-pos-of-text-css2dobject/73798 "2024-11-08T22:01:23Z")

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Hi, Three.js 3D part of course rescales with: window.addEventListener("resize", function () { // Update camera aspect ratio camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix();…

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## [How to size the renderer bigger than the actual screen without stretching the content?](https://discourse.threejs.org/t/how-to-size-the-renderer-bigger-than-the-actual-screen-without-stretching-the-content/66218)

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**Author:** [@crestaiyl](https://discourse.threejs.org/u/crestaiyl)\
**Replies:** 2\
**Last updated:** [June 1, 2024, 4:14pm UTC](https://discourse.threejs.org/t/how-to-size-the-renderer-bigger-than-the-actual-screen-without-stretching-the-content/66218 "2024-06-01T16:14:25Z")

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Hi everyone, I have a little issue, which I can’t solve. I don’t know how to size the renderer in a size of 6144 x 768 px. I know this is a big size and a really unusual size, but I need it for a special screen. So f…

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## [Preserve scene scale on Orthographic Camera resize](https://discourse.threejs.org/t/preserve-scene-scale-on-orthographic-camera-resize/64304)

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**Author:** [@kikedao](https://discourse.threejs.org/u/kikedao)\
**Replies:** 5\
**Last updated:** [April 19, 2024, 7:44pm UTC](https://discourse.threejs.org/t/preserve-scene-scale-on-orthographic-camera-resize/64304 "2024-04-19T19:44:44Z")

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Hi! I know there is a way for preserving the scene scale when using a PerspectiveCamera as stated in the Faq and showcased in this example. The question is, how can the same be achieved when using an OrtographicCamera?…

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## [How to make ThreeJS respect the size of the container when resizing?](https://discourse.threejs.org/t/how-to-make-threejs-respect-the-size-of-the-container-when-resizing/62002)

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**Author:** [@black-littlebird](https://discourse.threejs.org/u/black-littlebird)\
**Replies:** 1\
**Last updated:** [February 28, 2024, 5:39am UTC](https://discourse.threejs.org/t/how-to-make-threejs-respect-the-size-of-the-container-when-resizing/62002 "2024-02-28T05:39:22Z")

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I have a canva already set with a proper width that is responsive. When the page loads, ThreeJS respects the size of the canva and then loads the model accordingly. The problem is when I resize the page, the canva does …

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## [About limiting canvas space to div](https://discourse.threejs.org/t/about-limiting-canvas-space-to-div/57715)

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**Author:** [@engbz](https://discourse.threejs.org/u/engbz)\
**Replies:** 4\
**Last updated:** [November 3, 2023, 10:56am UTC](https://discourse.threejs.org/t/about-limiting-canvas-space-to-div/57715 "2023-11-03T10:56:52Z")

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Greetings to everyone. I am working with tailwindcss. I want to limit the world to the size of a particular “div” but I haven’t succeeded. I request your help in this matter.

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## [On screen resize the plane geometry](https://discourse.threejs.org/t/on-screen-resize-the-plane-geometry/54763)

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**Author:** [@Uros\_Cvijanovic](https://discourse.threejs.org/u/Uros_Cvijanovic)\
**Replies:** 0\
**Last updated:** [August 8, 2023, 7:53am UTC](https://discourse.threejs.org/t/on-screen-resize-the-plane-geometry/54763 "2023-08-08T07:53:35Z")

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I have a plane mesh with texture that is spread across the screen. // Load the image texture const textureLoader = new THREE.TextureLoader(); const texture = textureLoader.load("assets/images/bridge.png"); let ang\_rad =…
