# \#remove

**URL:** https://discourse.threejs.org/tag/remove/879.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [Understanding of behavior after cloned model removed](https://discourse.threejs.org/t/understanding-of-behavior-after-cloned-model-removed/80660)

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**Author:** [@Cere8ellum](https://discourse.threejs.org/u/Cere8ellum)\
**Replies:** 0\
**Last updated:** [April 3, 2025, 12:50pm UTC](https://discourse.threejs.org/t/understanding-of-behavior-after-cloned-model-removed/80660 "2025-04-03T12:50:50Z")

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Hello everyone. For a long time I can’t understand the reasons for this behavior. And what to do about it. Example (R3F + Typescript + Mobx) https://codesandbox.io/p/sandbox/y9f4q8 There is a button “Add model” on t…

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## [Updating cloned objects and disposal](https://discourse.threejs.org/t/updating-cloned-objects-and-disposal/76676)

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**Author:** [@The\_Hatchery](https://discourse.threejs.org/u/The_Hatchery)\
**Replies:** 2\
**Last updated:** [January 19, 2025, 9:29am UTC](https://discourse.threejs.org/t/updating-cloned-objects-and-disposal/76676 "2025-01-19T09:29:44Z")

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Hello - New to three.js. I was just wondering if someone could help on the best practise for updating a scene. -I’m importing various GLTF model assets and using these to construct a door as a ‘singleDoorGrp’. -I then …

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## [How to remove lights from cloned scene](https://discourse.threejs.org/t/how-to-remove-lights-from-cloned-scene/63874)

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**Author:** [@kalabedo](https://discourse.threejs.org/u/kalabedo)\
**Replies:** 6\
**Last updated:** [April 10, 2024, 12:57pm UTC](https://discourse.threejs.org/t/how-to-remove-lights-from-cloned-scene/63874 "2024-04-10T12:57:46Z")

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Hi there, i’m trying to remove my directionalLight and spotLights from the scene before exporting it. My attemt was to clone the scene and remove the objects equal to type “SpotLight” and “DirectionalLight” and then use…

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## [How to remove a part of a mesh with clipping planes?](https://discourse.threejs.org/t/how-to-remove-a-part-of-a-mesh-with-clipping-planes/23718)

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**Author:** [@ibrahimunal](https://discourse.threejs.org/u/ibrahimunal)\
**Replies:** 2\
**Last updated:** [February 22, 2021, 2:44pm UTC](https://discourse.threejs.org/t/how-to-remove-a-part-of-a-mesh-with-clipping-planes/23718 "2021-02-22T14:44:18Z")

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As shown in the example. clipping planes only make it invisible as the plane pass through it. However is it possible to temporarly remove the part of the mesh as the planes go through x , y and z axises? What I mean by t…

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## [Remove object from three js scene by selecting it](https://discourse.threejs.org/t/remove-object-from-three-js-scene-by-selecting-it/18759)

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**Author:** [@tiarnola](https://discourse.threejs.org/u/tiarnola)\
**Replies:** 3\
**Last updated:** [September 21, 2020, 4:55pm UTC](https://discourse.threejs.org/t/remove-object-from-three-js-scene-by-selecting-it/18759 "2020-09-21T16:55:09Z")

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Hello :), My three js scene contains many OBJ models, some of which are preloaded with the scene, some of which are added to the scene via button click. A user of my application may add an object but then decide to rem…
