# \#pose

**URL:** https://discourse.threejs.org/tag/pose/722.md

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## [WebXR getViewerPose ( referenceSpace )](https://discourse.threejs.org/t/webxr-getviewerpose-referencespace/12338)

<div class="topic-metadata">

**Author:** [@ultralowpoly](https://discourse.threejs.org/u/ultralowpoly)\
**Replies:** 3\
**Last updated:** [August 24, 2023, 3:44pm UTC](https://discourse.threejs.org/t/webxr-getviewerpose-referencespace/12338 "2023-08-24T15:44:03Z")

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What is the correct way to retrieve headset orientation data (x, y, z or matrix) in Three.js (Three.js/WebXR) with respect to referenceSpace? (Reason: I need to modify textures and add/remove some objects whose presence…
