# \#pointscloud

**URL:** https://discourse.threejs.org/tag/pointscloud/963.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [No matter what size I give PointsMaterial, the size is always 1 pixel](https://discourse.threejs.org/t/no-matter-what-size-i-give-pointsmaterial-the-size-is-always-1-pixel/86188)

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**Author:** [@torrent](https://discourse.threejs.org/u/torrent)\
**Replies:** 1\
**Last updated:** [August 13, 2025, 4:10pm UTC](https://discourse.threejs.org/t/no-matter-what-size-i-give-pointsmaterial-the-size-is-always-1-pixel/86188 "2025-08-13T16:10:57Z")

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Is anyone aware of any issues with setting the size of a PointsMaterial? I’m trying to use Points in my three.js scene but no matter what size I give the PointsMaterial, they are always 1 pixel. I’m using three.webgpu.j…

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## [Points De-Rendering At Specific Angles](https://discourse.threejs.org/t/points-de-rendering-at-specific-angles/73716)

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**Author:** [@zachjesus](https://discourse.threejs.org/u/zachjesus)\
**Replies:** 4\
**Last updated:** [November 7, 2024, 7:00pm UTC](https://discourse.threejs.org/t/points-de-rendering-at-specific-angles/73716 "2024-11-07T19:00:38Z")

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Problem is as the title states… Points Material generated de-render at certain camera angles. Specifically those when zoomed out. My code is as follows: import \* as THREE from 'three'; import { OrbitControls } from 'thr…

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## [3D Software Engineer for QA Construction Analysis](https://discourse.threejs.org/t/3d-software-engineer-for-qa-construction-analysis/42497)

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**Author:** [@Alejandro\_Ruiz\_Lara](https://discourse.threejs.org/u/Alejandro_Ruiz_Lara)\
**Replies:** 0\
**Last updated:** [September 13, 2022, 10:46am UTC](https://discourse.threejs.org/t/3d-software-engineer-for-qa-construction-analysis/42497 "2022-09-13T10:46:01Z")

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Hi! Here, Alejandro from CHECKTOBUILD. Spanish & USA-based startup that reduces QA time control & construction billing process from days to minutes. We do it through our web-based Construction analysis platform and 3D …

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## [Create a point clouds on the animated fbx model?](https://discourse.threejs.org/t/create-a-point-clouds-on-the-animated-fbx-model/36954)

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**Author:** [@Deonease\_Distortions](https://discourse.threejs.org/u/Deonease_Distortions)\
**Replies:** 0\
**Last updated:** [April 11, 2022, 8:51pm UTC](https://discourse.threejs.org/t/create-a-point-clouds-on-the-animated-fbx-model/36954 "2022-04-11T20:51:19Z")

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I have an animated model loaded through FBXLoader, can I create a cloud of points along it with animation? Like this, But with animation

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## ["The Azarian Journey" an immersive ballad in the forest](https://discourse.threejs.org/t/the-azarian-journey-an-immersive-ballad-in-the-forest/23124)

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**Author:** [@josazar](https://discourse.threejs.org/u/josazar)\
**Replies:** 6\
**Last updated:** [February 11, 2021, 3:08pm UTC](https://discourse.threejs.org/t/the-azarian-journey-an-immersive-ballad-in-the-forest/23124 "2021-02-11T15:08:40Z")

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Hi, I’m very happy to introduce you ‘The Azarian Journey’, an immersive experience in the forest, built with Three.js + React. https://le-voyage-azarien.art/ \> put your headphones on for a better immersive experience I…
