# \#physijs

**URL:** https://discourse.threejs.org/tag/physijs/55.md

[Latest](https://discourse.threejs.org/latest.md) · [Categories](https://discourse.threejs.org/categories.md) · [Tags](https://discourse.threejs.org/tags.md)

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## [When adding Physijs to my threejs, it brakes my rendering](https://discourse.threejs.org/t/when-adding-physijs-to-my-threejs-it-brakes-my-rendering/25289)

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**Author:** [@MdR](https://discourse.threejs.org/u/MdR)\
**Replies:** 5\
**Last updated:** [January 18, 2026, 2:00am UTC](https://discourse.threejs.org/t/when-adding-physijs-to-my-threejs-it-brakes-my-rendering/25289 "2026-01-18T02:00:04Z")

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I have the following fiddle, where you can move a cube using the arrow keys: Three.js base - JSFiddle - Code Playground The goal is that you can move the cube on the grey plane but when you move it outside is should dro…

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## [Physijs Integration](https://discourse.threejs.org/t/physijs-integration/23217)

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**Author:** [@N8Three](https://discourse.threejs.org/u/N8Three)\
**Replies:** 4\
**Last updated:** [February 8, 2021, 4:07pm UTC](https://discourse.threejs.org/t/physijs-integration/23217 "2021-02-08T16:07:08Z")

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I’m working on a FPS game, and using physijs for my physics engine. However, I wish to integrate modern threejs into phyijs, which stopped updating its version of threejs 5 years ago. I was wondering if there were any mo…

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## [Change the mesh of an imported model with Physijs.Mesh](https://discourse.threejs.org/t/change-the-mesh-of-an-imported-model-with-physijs-mesh/16376)

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**Author:** [@keitas](https://discourse.threejs.org/u/keitas)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 8:30am UTC](https://discourse.threejs.org/t/change-the-mesh-of-an-imported-model-with-physijs-mesh/16376 "2020-06-19T08:30:26Z")

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hello. I decided to open this question because I’m hitting my head against a problem. I didn’t find any solution in the other forum’s post, and I’m not sure if it is solveable as I would like to. I would like to change…

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## [Having LIBRARY erroes in PhysiJS Setup](https://discourse.threejs.org/t/having-library-erroes-in-physijs-setup/14096)

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**Author:** [@Geeky\_Sharma](https://discourse.threejs.org/u/Geeky_Sharma)\
**Replies:** 1\
**Last updated:** [April 7, 2020, 3:25pm UTC](https://discourse.threejs.org/t/having-library-erroes-in-physijs-setup/14096 "2020-04-07T15:25:22Z")

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I am having library erros while setting up PhysiJS for basic physics in my new web game , these errors are coming from – physijs\_worker.js’ , screenshot and code is giver below … \<style\> body { margin:0; padding:…

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## [How can I simulate to throw a ball to a wall with collision by Three.js and Physi.js?](https://discourse.threejs.org/t/how-can-i-simulate-to-throw-a-ball-to-a-wall-with-collision-by-three-js-and-physi-js/2805)

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**Author:** [@duanleon](https://discourse.threejs.org/u/duanleon)\
**Replies:** 2\
**Last updated:** [March 20, 2020, 11:03am UTC](https://discourse.threejs.org/t/how-can-i-simulate-to-throw-a-ball-to-a-wall-with-collision-by-three-js-and-physi-js/2805 "2020-03-20T11:03:32Z")

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How can I simulate to throw a ball to a wall with collision by Three.js and Physi,js? Could somebody give me an example? Thanks a lot!

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## [Stop when selected block get collide Physijs with Threejs](https://discourse.threejs.org/t/stop-when-selected-block-get-collide-physijs-with-threejs/13337)

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**Author:** [@mina\_magdy](https://discourse.threejs.org/u/mina_magdy)\
**Replies:** 0\
**Last updated:** [March 7, 2020, 1:17am UTC](https://discourse.threejs.org/t/stop-when-selected-block-get-collide-physijs-with-threejs/13337 "2020-03-07T01:17:11Z")

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Hi Everyone, I wish to find a solution for this issue, I have some blocks moving them using mouse and i would like to stop the movement when collision happens to not drag the another block and both become frozen. how t…

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## [Can't move character in direction it's facing?](https://discourse.threejs.org/t/cant-move-character-in-direction-its-facing/6822)

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**Author:** [@Aerion](https://discourse.threejs.org/u/Aerion)\
**Replies:** 19\
**Last updated:** [April 18, 2019, 6:16pm UTC](https://discourse.threejs.org/t/cant-move-character-in-direction-its-facing/6822 "2019-04-18T18:16:48Z")

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Does anyone know in PhysiJS how I can make my three.js character move in the direction it is facing? I tried using setLinearVelocity, and it doesn’t work with rotation. Thanks!

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## [Threejs With PhysiJs](https://discourse.threejs.org/t/threejs-with-physijs/4756)

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**Author:** [@happenask](https://discourse.threejs.org/u/happenask)\
**Replies:** 1\
**Last updated:** [November 1, 2018, 10:21am UTC](https://discourse.threejs.org/t/threejs-with-physijs/4756 "2018-11-01T10:21:23Z")

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I am a beginner of Threejs. I created a Box Mesh and a Sphere Mesh and applied physics using physiJs. What I want to do is to hit the ball when the Box Mesh rotates and passing through the ball. However, when the box …

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## [Help with physijs car physics](https://discourse.threejs.org/t/help-with-physijs-car-physics/193)

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**Author:** [@McSodbrenner](https://discourse.threejs.org/u/McSodbrenner)\
**Replies:** 2\
**Last updated:** [April 13, 2017, 7:50pm UTC](https://discourse.threejs.org/t/help-with-physijs-car-physics/193 "2017-04-13T19:50:13Z")

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Hi, I am trying to learn physijs by building a simple top down racer: http://test.cerdmann.com/car/ But I cannot build the behaviour of the car like those in Generally: My car is a little bit hard to drive. The rear…
