# \#perspective

**URL:** https://discourse.threejs.org/tag/perspective/369.md

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## [Infinite marquee across a dynamic perspective? Is it possible in Three?](https://discourse.threejs.org/t/infinite-marquee-across-a-dynamic-perspective-is-it-possible-in-three/74646)

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**Author:** [@CiaranG](https://discourse.threejs.org/u/CiaranG)\
**Replies:** 15\
**Last updated:** [December 3, 2024, 10:03pm UTC](https://discourse.threejs.org/t/infinite-marquee-across-a-dynamic-perspective-is-it-possible-in-three/74646 "2024-12-03T22:03:20Z")

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Hi all - I’ve not used Three.js/R3F/etc before so forgive me for not having a MWE, I was just trying to solve a problem and someone suggested it could be solved in the Three.js ecosystem - hopefully someone can confirm …

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## [I need a more realistic fov and camera view settings. My issue is clearly described here. Please help](https://discourse.threejs.org/t/i-need-a-more-realistic-fov-and-camera-view-settings-my-issue-is-clearly-described-here-please-help/43206)

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**Author:** [@Akhilesh\_P\_M](https://discourse.threejs.org/u/Akhilesh_P_M)\
**Replies:** 0\
**Last updated:** [October 4, 2022, 5:53am UTC](https://discourse.threejs.org/t/i-need-a-more-realistic-fov-and-camera-view-settings-my-issue-is-clearly-described-here-please-help/43206 "2022-10-04T05:53:24Z")

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I have a general doubt regarding A-frame or 3D graphics. In this space: https://aframe-xr-starterkit.glitch.me/ the walls are 8 meters and why would we want to set it to 8 meters. Walls of our rooms in the real world are…

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## [How to know displayed area of cube UV mapping coordinate?](https://discourse.threejs.org/t/how-to-know-displayed-area-of-cube-uv-mapping-coordinate/36473)

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**Author:** [@tuvshinzaya](https://discourse.threejs.org/u/tuvshinzaya)\
**Replies:** 0\
**Last updated:** [March 29, 2022, 2:57am UTC](https://discourse.threejs.org/t/how-to-know-displayed-area-of-cube-uv-mapping-coordinate/36473 "2022-03-29T02:57:17Z")

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Hi guys, Is it possible to know what area of cube UV coordinates showing on camera?

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## [Perspective texture mapping distorted on a plane](https://discourse.threejs.org/t/perspective-texture-mapping-distorted-on-a-plane/20769)

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**Author:** [@bluefox67](https://discourse.threejs.org/u/bluefox67)\
**Replies:** 2\
**Last updated:** [November 16, 2020, 5:46pm UTC](https://discourse.threejs.org/t/perspective-texture-mapping-distorted-on-a-plane/20769 "2020-11-16T17:46:45Z")

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Hi all, I’m new to THREE and I try to do a (maybe simple?) rendering. I’ve already searched the entries here, but didn’t found exactly what I need… What I want to do is make a texture projection onto a plane from a fre…

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## [How to achieve "hierarchical perspective"?](https://discourse.threejs.org/t/how-to-achieve-hierarchical-perspective/1547)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 1\
**Last updated:** [December 31, 2017, 3:30am UTC](https://discourse.threejs.org/t/how-to-achieve-hierarchical-perspective/1547 "2017-12-31T03:30:22Z")

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This is rather bizarre, but CSS3D has (for lack of a name) “hierarchical perspective”. For example, see this pen: In the pen, each div has a perspective of 400 which is relative to each div’s parent perspective! The d…
