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Multiple video tags play videos in a loop and render together with canvas animation, the video will cause freeze
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5
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691
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February 13, 2025
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Performance issue and possible ways to improve it
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0
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104
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February 6, 2025
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Insane Performance Issues (tragic)
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2
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196
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February 5, 2025
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Performance drop in mobile portrait mode (Android; Chrome, Firefox...)
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5
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2638
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January 30, 2025
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Many objects caused low fps, can we optimize it without losing control over individual Mesh
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6
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193
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January 29, 2025
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Preloading issue with URL links fetched from backend
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16
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151
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January 18, 2025
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One scene on one computer slows down differently in different browsers
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6
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2367
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December 30, 2024
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Curiosity about glTF GPU memory footprint
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15
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3580
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December 15, 2024
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Generating more than 7-8 cubes causes low fps
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4
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67
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December 10, 2024
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After obfuscation there is a performance drop for Mirrors
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17
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968
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December 3, 2024
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Performance issue after cloning mesh in THREE.js
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10
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261
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November 26, 2024
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OrbitControl ,TransformControl ,DragControl,select objects Performance issue
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4
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160
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November 4, 2024
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Render big amounts of box geometries with instanced mesh
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5
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195
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October 21, 2024
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Performance issues on scene containing hundreds of geolocalized objects
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4
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119
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October 16, 2024
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Moving decal performance issue
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4
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96
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October 7, 2024
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getProgramInfoLog performance issue
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12
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2185
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October 4, 2024
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Instanced labels with troika-three-text?
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6
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507
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September 30, 2024
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Rendering kicad models with VRMLLoader: functionality and performance
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29
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472
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September 14, 2024
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How to not use a transparent plane during mouse events?
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5
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151
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August 26, 2024
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Real model - Real Rendering in Threejs
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6
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966
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August 21, 2024
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Incredible high cpu/gpu usage on some devices
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5
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4015
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August 21, 2024
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How to improve three.js performance, with react-three-fiber?
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3
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2107
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August 21, 2024
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Best way of traverse (high performance in large models)
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1
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371
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August 20, 2024
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Significant Performance Drop and High CPU Usage with BatchedMesh
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12
|
679
|
August 13, 2024
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Production build runs much slower than dev
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8
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2658
|
August 12, 2024
|
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Object cost when visible = false?
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5
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1085
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July 22, 2024
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Compile multiple scenes with different cameras for performance reasons
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6
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2625
|
June 24, 2024
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Tesseract - Open World Planetary Engine
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51
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24018
|
June 20, 2024
|
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Limit gpu usage to test compatibility
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1
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142
|
June 12, 2024
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Scene is lagging in higher screen resolution desktop
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4
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206
|
June 6, 2024
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