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Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!
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78
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27505
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July 12, 2026
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Viewer3D — real-time 3D warehouse SCADA, ~30k pallets in vanilla three.js (no framework)
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3
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208
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June 29, 2026
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Abalone - A 3D Implementation of the Strategy Board Game Classic
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0
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110
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May 31, 2026
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Eternal Ride: Infinite Terrain in Three.js with No LOD, No Seams
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3
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198
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May 29, 2026
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Deathchase 3D: Three.js homage to the 1983 ZX Spectrum game classic
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5
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195
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May 29, 2026
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ashMeteo: Simply 3D Meteo History
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5
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145
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May 23, 2026
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3d-Tiles-Renderer: A 3D Tiles implementation for three.js from NASA JPL
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31
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10204
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May 22, 2026
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A central library of my Three.js demos (and two bonus games)
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0
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152
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May 7, 2026
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Procedural Instanced Forest - High Performance "Real" Trees
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7
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1853
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April 22, 2026
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MiniGame.com - High-Performance WebGL & Three.js Game Collection
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4
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252
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April 19, 2026
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Problems with Performance on Mobile Devices
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3
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2703
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April 17, 2026
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Expeditione: How I packed an Interactive 3D Encyclopedia into 1MB and 9 Draw Calls
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6
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264
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April 11, 2026
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How to optimize compute shaders in webgpu for speed
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2
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166
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March 3, 2026
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Changing pixelRatio based on fps , good or bad idea?
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21
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5365
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February 26, 2026
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One Draw Call, Massive Crowd - Performance Engineering in Three.js
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0
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329
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February 19, 2026
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Best approach for magnetic snapping with hole validation using empty Object3D markers? Raycasting +Normals or
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4
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102
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February 12, 2026
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100K Procedural Rocks, Brutally Optimized
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1
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374
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February 2, 2026
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[WebGPU] Significant performance drop and shadow quality regression in r182 vs WebGL r170
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3
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399
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January 21, 2026
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Real model - Real Rendering in Threejs
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9
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1830
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January 8, 2026
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High-Performance Ground Fog for Games (Three.js)
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5
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585
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December 10, 2025
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Renderer.isOccluded() returns null - is my setup correct?
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5
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202
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December 3, 2025
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WebGL2RenderingContext.getProgramParameter freezes app
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7
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117
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December 3, 2025
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[Showcase] HekTek City v4: An Autonomous Cyberpunk Portfolio (R3F + AntD + Cloudflare R2)
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0
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411
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November 29, 2025
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CPU performance drop on view
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3
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100
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November 20, 2025
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High-Performance Instanced Volumetric Fire for Games
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0
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167
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November 13, 2025
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Interactive Grass with Multi-Player Physics and Wind, FPS-friendly and Suitable for Games
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0
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165
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November 7, 2025
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WebGPU performance issue
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3
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928
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November 6, 2025
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R3F + three-pathfinding CPU bottleneck: how to truly optimize navmesh/pathfinding for many enemies
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4
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400
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October 31, 2025
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Newbie question about best practices and performance monitoring using svg gltf loaders and rapier
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3
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159
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October 30, 2025
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How to handle 2K/4K panorama texture (Tils) uploads without frame spikes
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7
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255
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October 30, 2025
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