Facing problem trying to load khr_draco_mesh_compression
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2
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1030
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March 23, 2022
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Recommendations for optimizing model loading time. What loads faster. Many small models or one large one?
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2
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1375
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February 23, 2022
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Can I use ref and useFrame to handle my states more optimally than using useState?
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2
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1285
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February 4, 2022
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Are there bufferGeometry attributes Refs?
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3
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843
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February 3, 2022
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Developer needed for scene optimization
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2
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875
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March 2, 2022
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How to reduce lag caused by Clicks
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0
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601
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January 5, 2022
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Dropped frames on mobile with background canvas
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0
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612
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December 13, 2021
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How to draw multiple moving objects effectively?
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0
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534
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December 8, 2021
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Best way to animate multiple meshes?
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0
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579
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December 3, 2021
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Trying to create interactive video conferencing web app
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0
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671
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December 1, 2021
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Rendering a mesh above most models but behind others
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0
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513
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October 18, 2021
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What is best way to know if I'm closer to some mesh in scene?
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8
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920
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August 28, 2021
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Merging THREE.GEOMETRY()
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10
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2851
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August 21, 2021
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Best Way to Reduce Draw Calls?
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9
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5810
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April 10, 2021
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Is skinned animated mesh (instanced and multiplied) is the best way to optimize bunch of models in different poses (same model)?
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2
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580
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November 16, 2020
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Solution to handle big datasets in 3D web app (memory/storage)
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1
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1638
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September 11, 2020
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Newbie question about Ray casting
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0
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525
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September 2, 2020
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Frame drops by calling webgl render sub function
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1
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615
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May 21, 2020
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GLTF Pipeline error: require() of ES modules not supported
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5
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2472
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February 12, 2020
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[SOLVED] GLTF get bloated by embedded textures
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3
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1212
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November 14, 2019
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'Optimization' section in the documentation :star_struck:
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6
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1722
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August 11, 2019
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