# \#ocean

**URL:** https://discourse.threejs.org/tag/ocean/939.md

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## [we have better maps of mars than of the bottom of our own ocean.](https://discourse.threejs.org/t/we-have-better-maps-of-mars-than-of-the-bottom-of-our-own-ocean/94621)

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**Author:** [@Swaresh\_Binaykiya](https://discourse.threejs.org/u/Swaresh_Binaykiya)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 10:21pm UTC](https://discourse.threejs.org/t/we-have-better-maps-of-mars-than-of-the-bottom-of-our-own-ocean/94621 "2026-09-23T22:21:09Z")

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we have better maps of mars than of the bottom of our own ocean. • 10,935 m deep. drop everest in and it still sinks 2 km under • 8 tons of pressure on every square inch • 12 people have walked on the Moon. About two …

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## [Animated Ocean Waves](https://discourse.threejs.org/t/animated-ocean-waves/43814)

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**Author:** [@phil\_crowther](https://discourse.threejs.org/u/phil_crowther)\
**Replies:** 31\
**Last updated:** [May 14, 2025, 4:52am UTC](https://discourse.threejs.org/t/animated-ocean-waves/43814 "2025-05-14T04:52:25Z")

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I have been trying to create different kinds of animated ocean waves. Here is one example. The basic element is a plane divided into grids. The program uses shader extensions to add routines to vertically displace the…

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## [low-Poly Water Surface Effect for Compatibility with R155](https://discourse.threejs.org/t/low-poly-water-surface-effect-for-compatibility-with-r155/54755)

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**Author:** [@ginnychen19](https://discourse.threejs.org/u/ginnychen19)\
**Replies:** 4\
**Last updated:** [August 8, 2023, 10:05am UTC](https://discourse.threejs.org/t/low-poly-water-surface-effect-for-compatibility-with-r155/54755 "2023-08-08T10:05:34Z")

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Hello engineers! I’m trying to create a low-poly water surface effect. As I want to make it compatible with version R155, I’m currently attempting to modify this code from version R106. This is the version I reference…

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## [Copying Identical Animated Ocean Planes to a Scrolling GridMap](https://discourse.threejs.org/t/copying-identical-animated-ocean-planes-to-a-scrolling-gridmap/42979)

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**Author:** [@phil\_crowther](https://discourse.threejs.org/u/phil_crowther)\
**Replies:** 14\
**Last updated:** [October 1, 2022, 6:21am UTC](https://discourse.threejs.org/t/copying-identical-animated-ocean-planes-to-a-scrolling-gridmap/42979 "2022-10-01T06:21:03Z")

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I have previously created a scrolling terrain gridmap which consists of 3 nested levels of grids. For reference, here are examples of the program without matching colors, with matching colors and with procedurally gener…

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## [Low-poly ocean/water](https://discourse.threejs.org/t/low-poly-ocean-water/33513)

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**Author:** [@Tzontonel](https://discourse.threejs.org/u/Tzontonel)\
**Replies:** 9\
**Last updated:** [May 29, 2022, 10:05am UTC](https://discourse.threejs.org/t/low-poly-ocean-water/33513 "2022-05-29T10:05:47Z")

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Hi there, There is any way to create a floor that is similar to a low poly ocean (maybe a little animation for the waves)? Can be achieved with #threejs ? I searched a lot on the examples and I didn’t find a starting p…

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## [When copying the code for Water/Ocean object examples, the water is rendered black](https://discourse.threejs.org/t/when-copying-the-code-for-water-ocean-object-examples-the-water-is-rendered-black/24935)

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**Author:** [@gg3](https://discourse.threejs.org/u/gg3)\
**Replies:** 3\
**Last updated:** [November 30, 2021, 10:04pm UTC](https://discourse.threejs.org/t/when-copying-the-code-for-water-ocean-object-examples-the-water-is-rendered-black/24935 "2021-11-30T22:04:29Z")

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Hello, I’m a bit of a beginner, so I apologise for the noob question. I’m trying to test the water and ocean examples from the website on my machine, but I can’t get it not to look black, despite copying the code exactl…

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## [outputEncoding, and water shader](https://discourse.threejs.org/t/outputencoding-and-water-shader/22400)

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**Author:** [@Hoodgail\_Benjamin](https://discourse.threejs.org/u/Hoodgail_Benjamin)\
**Replies:** 2\
**Last updated:** [February 17, 2021, 1:31pm UTC](https://discourse.threejs.org/t/outputencoding-and-water-shader/22400 "2021-02-17T13:31:18Z")

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When i set the outputEncoding to sRGBEncoding the ocean material looks dark but when i remove it it looks normal this is what it looks like now is there anyway i can fix it with sRGBEncoding ? ty
