# \#normal-material

**URL:** https://discourse.threejs.org/tag/normal-material/201.md

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## [NormalMaterial \[2d-context\]](https://discourse.threejs.org/t/normalmaterial-2d-context/63812)

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**Author:** [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Replies:** 1\
**Last updated:** [April 9, 2024, 3:30am UTC](https://discourse.threejs.org/t/normalmaterial-2d-context/63812 "2024-04-09T03:30:18Z")

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Hi community! Yet another experiment with 2d-context of canvas. An attempt to create something like MeshNormalMaterial. Video: Demo: https://codepen.io/prisoner849/full/vYMpwJR PS I don’t know what practical u…

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## [Sticker over mesh with normal map](https://discourse.threejs.org/t/sticker-over-mesh-with-normal-map/27152)

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**Author:** [@nihalvaria](https://discourse.threejs.org/u/nihalvaria)\
**Replies:** 0\
**Last updated:** [June 11, 2021, 11:52am UTC](https://discourse.threejs.org/t/sticker-over-mesh-with-normal-map/27152 "2021-06-11T11:52:07Z")

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Problem statement : There are balls (sphere geometry) with normal maps, and I need to place some stickers over it. What I have tried so far : I’m having one simple golf ball, sphere geometry with normal map, When I t…

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## [Instanced cube not showing when viewed from certain perspectives unless position is 0, 0, 0](https://discourse.threejs.org/t/instanced-cube-not-showing-when-viewed-from-certain-perspectives-unless-position-is-0-0-0/15235)

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**Author:** [@dullbananas](https://discourse.threejs.org/u/dullbananas)\
**Replies:** 6\
**Last updated:** [May 16, 2020, 9:31am UTC](https://discourse.threejs.org/t/instanced-cube-not-showing-when-viewed-from-certain-perspectives-unless-position-is-0-0-0/15235 "2020-05-16T09:31:11Z")

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I had this cube working fine, but when I set its position to something other than (0, 0, 0), it became invisible when looked at depending on where I am viewing it from. None of the objects are transparent. This is so…

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## [MeshNormalMaterial with lighting and shadow?](https://discourse.threejs.org/t/meshnormalmaterial-with-lighting-and-shadow/1164)

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**Author:** [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Replies:** 5\
**Last updated:** [November 12, 2017, 4:49pm UTC](https://discourse.threejs.org/t/meshnormalmaterial-with-lighting-and-shadow/1164 "2017-11-12T16:49:34Z")

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Is there a MeshNormalMaterial somewhere that shines with light and receives shadow? That’d be cool to use for nice-looking defaults. I tried Three’s MeshNormalMaterial but it doesn’t receive lighting (unless I did someth…
